Thanee said:The Paladin's strong point is defense rather than offense (charging and smiting is certainly good, but fighters can do that to (minus the smiting but plus Weapon Specialization) and they don't need all their feats for it.
Bye
Thanee
I doubt it. If you'd read the guidelines you'd know that.IamIan said:yes I have actually .
By "new magic items" I was referring to new, "not already in the game", magic items. You're right about one thing though - the 3.0 DMG was also crystal clear that custom magic items can't be priced using the table alone.IamIan said:and they changed very little about this aspect they changed more about ability bonouses and skill bonuses.
In my experience, fighters greatly outdamage paladins and have far more staying power than rangers. They lack those classes' versatility, but more than make up for it in sheer battle prowess.Merlion said:I think Paladin and Ranger are pretty well balanced. Fighter seems a bit weak compared to the other melees, and Barb maybe a tad strong
IamIan said:Clerics are weak as kittens.... face it the other players are holding your hand and keeping you live.
My 14th-level cleric of Pelor would disagree. Righteous might + divine favor = a perfectly viable combatant. I think your D&D games must fundamentally differ from many other ENWorlders', because your opinion on clerics is vastly different from the majority.IamIan said:Clerics are weak as kittens.... face it the other players are holding your hand and keeping you live.
vince33 said:ok i thought that sorcerers were kinda underpowerd but not this much. the only thing they really need is prolly d6 hitdie and some class abillitys.
IamIan said:Clerics are weak as kittens.... face it the other players are holding your hand and keeping you live.