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D&D 5E Which classes have the least identity?

Which classes have the least identity?

  • Artificer

    Votes: 23 14.6%
  • Barbarian

    Votes: 17 10.8%
  • Bard

    Votes: 12 7.6%
  • Cleric

    Votes: 14 8.9%
  • Druid

    Votes: 4 2.5%
  • Fighter

    Votes: 59 37.6%
  • Monk

    Votes: 17 10.8%
  • Paladin

    Votes: 5 3.2%
  • Ranger

    Votes: 39 24.8%
  • Rogue

    Votes: 15 9.6%
  • Warlock

    Votes: 19 12.1%
  • Wizard

    Votes: 36 22.9%
  • Sorcerer

    Votes: 69 43.9%

tetrasodium

Legend
Supporter
Epic
I did not check any boxes or click "Cast Vote" because sorcerer is omitted from the list & that feels like either a mistake in need of correcting or a deliberate effort to ensure sorcerer can not top the list.

Out of the twelve of thirteen classes actually listed I would peg warlock as a second runner up because :"everything you can do I can do better" is not a niche or identity I recognize for anyone's class but the person dating the GM.
 

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Gradine

The Elephant in the Room (she/her)
I have never understood the "Sorcerer has no identity" thing; they've always stood out opposed to wizards for their inborn magic and the bloodlines introduced in 5e only deepened that.

Making metamagic a Sorcerer thing was absolutely genius as well, really driving home the "every fireball cast by a Wizard looks the same, every time a Sorcerer casts fireball it looks different" aspect of the "studied and learned vs instinctual and personal" divide. It only broke gamers' brains because 3.x metamagic felt way too scientific and it became so ubiquitous to Wizards specifically (also, 3.x metamagic was a horrible mechanic).

5e Sorcerers have a balance problem, sure (though still not as bad as the 3.x version), but the one thing they absolutely lack is an identity problem.
 


Undrave

Legend
I have never understood the "Sorcerer has no identity" thing; they've always stood out opposed to wizards for their inborn magic and the bloodlines introduced in 5e only deepened that.

Making metamagic a Sorcerer thing was absolutely genius as well, really driving home the "every fireball cast by a Wizard looks the same, every time a Sorcerer casts fireball it looks different" aspect of the "studied and learned vs instinctual and personal" divide. It only broke gamers' brains because 3.x metamagic felt way too scientific and it became so ubiquitous to Wizards specifically (also, 3.x metamagic was a horrible mechanic).

5e Sorcerers have a balance problem, sure (though still not as bad as the 3.x version), but the one thing they absolutely lack is an identity problem.
Sorcerer bloodlines were introduced in 4e, but otherwise I agree.
 

tetrasodium

Legend
Supporter
Epic
I have never understood the "Sorcerer has no identity" thing; they've always stood out opposed to wizards for their inborn magic and the bloodlines introduced in 5e only deepened that.

Making metamagic a Sorcerer thing was absolutely genius as well, really driving home the "every fireball cast by a Wizard looks the same, every time a Sorcerer casts fireball it looks different" aspect of the "studied and learned vs instinctual and personal" divide. It only broke gamers' brains because 3.x metamagic felt way too scientific and it became so ubiquitous to Wizards specifically (also, 3.x metamagic was a horrible mechanic).

5e Sorcerers have a balance problem, sure (though still not as bad as the 3.x version), but the one thing they absolutely lack is an identity problem.
It comes down to the fact that that "inborn magic bloodline" is an unused facade stapled to a full on wizard with extra features that make it better at being a wizard instead of actually being a class that in play at the table is distinct in from wizard like moon druids are from cleric or land druids.
 



tetrasodium

Legend
Supporter
Epic
I'd have to check, but I thought they were first introduced in Pathfinder (before the split, when it was still a D&D campaign setting.)
3.5 unearthed arcana introduced them as something kinda sorta midway between class & PrC but not quite either
BLOODLINE LEVELS
Over the course of his career, a character with a bloodline be-
comes more powerful than one without a bloodline. Because
the power gain is gradual over a span of twenty levels, a static
level adjustment doesn’t truly reflect this difference. Instead, a
bloodline character must take one or more levels of “bloodline”
at various points in his career, as noted on Table 1–2: Bloodline
Levels. Before a character with a bloodline reaches the indicated
character level, he must take one class level of “bloodline.” Class
levels of “bloodline” do not increase a character’s character level
the way a normal class level does, but they do provide certain
benefits (see below).
If the character does not take a class level of bloodline before
reaching the character level indicated on the table, he gains
no further bloodline traits and must take a 20% penalty on all
future XP gains. As soon as he meets the minimum bloodline
level, he gains all bloodline abilities due him according to his
character level, and the XP penalty no longer applies.
For example, Alarion is a 1st-level character with a major
bloodline (silver dragon). The bloodline trait he receives at 1st
level is a +2 bonus on Sense Motive checks. When he reaches 2nd
character level, he gains the Alertness feat as a bloodline trait. Be-
fore he reaches 3rd character level, he must take a level of blood-
line in order to continue gaining bloodline traits. If he reaches
3rd character level and has no bloodline levels, he does not gain
the bloodline trait due him at 3rd character level (Strength +1)
and must take a 20% reduction on all future XP gains. If he later
meets the minimum required bloodline levels, he gains his 3rd-
level trait at that time (as well as any other traits he may have
failed to receive for not taking his bloodline level right away),
and the XP reduction no longer applies to future gains. Before
reaching his 6th character level, he must have taken two levels
of bloodline in order to keep gaining bloodline traits. If he takes
his third bloodline level before reaching 12th character level, he
becomes eligible to gain all the traits of his bloodline (as they
become available when he reaches new character levels).
A bloodline level grants no increase in base attack bonus or
base save bonuses, no hit points or skill points, and no class
features. It counts as a normal class level (with no class skills)
for the purpose of determining maximum skill ranks. Levels of
bloodline never result in XP penalties for multiclass characters.
Include the character’s bloodline level when calculating any
character ability based on his class levels (such as caster level for
spellcasting characters, or save DCs for characters with special
abilities whose DCs are based on class level). The character
doesn’t gain any abilities, spells known, or spells per day from
the addition of his bloodline levels, though—only the calcula-
tions of his level-based abilities are affected.
If a character has levels in two or more classes in addition to
his bloodline levels, each class gains the benefit of adding the
bloodline levels when calculating abilities.
For example, a 2nd-level sorcerer with a major bloodline takes
a bloodline level when earns enough XP to advance in level. He
is treated as a 3rd-level spellcaster for the purpose of spell du-
rations, caster level checks, and so forth. But he doesn’t gain a
3rd-level sorcerer’s spells per day or spells known.
Similarly, the stunning attacks of a 3rd-level monk with one
bloodline level have a save DC equal to 12 (10 + one-half class
level) plus her Wisdom modifier, since the bloodline level is
treated as if it were a monk class level when calculating the save
DC. A 3rd-level monk/3rd-level sorcerer with two bloodline
levels would be treated as a 5th-level spellcaster and a 5th-level
monk for determining level-based abilities.
 

GuardianLurker

Adventurer
Question. If I have two classes A and B, and B is the same as A but replaces some features of A with its own, and is clearly derivative of B in all other senses, which class has less identity? B? Or A?
 

I know classes are sacred cows, but I would love a version of D&D where there were a lot of mini careers, and you'd build characters by picking two different careers at each level. Each career would give you a little bit of this or that.

Your typical fighter could be "tank + weapons" for the first level or two, then keep adding "weapons" stuff each level while maybe dipping into "leadership" or "magic" or whatever.

Then the classes would just be example combinations that you can grab for quick-play.

But on top of that, I'd want cultural careers, so that like "Italian swashbuckler" or "Polish fusilier" would be different options, with minor perks to make them stand out and have a distinct identity that ties them to the world.
 

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