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D&D 4E Which Classic Module(s) Would You Like to See in 4E?

Which Classic Supermodule Would You Most Like to See in 4E?

  • B1 - "In Search of the Unknown"

    Votes: 24 17.4%
  • B2 - "The Keep on the Borderlands"

    Votes: 74 53.6%
  • B3 - "Palace of the Silver Princess"

    Votes: 20 14.5%
  • B4 - "The Lost City"

    Votes: 39 28.3%
  • B5 - "Horror on the Hill"

    Votes: 5 3.6%
  • B6 - "The Veiled Society"

    Votes: 9 6.5%
  • B7 - "Rahasia"

    Votes: 17 12.3%
  • B8 - "Journey to the Rock"

    Votes: 3 2.2%
  • B9 - "Castle caldwell and Beyond"

    Votes: 5 3.6%
  • B10 - "Night's Dark Terror"

    Votes: 14 10.1%
  • B11 - "King's Festival"

    Votes: 4 2.9%
  • B12 - "Queen's Harvest"

    Votes: 4 2.9%
  • X1 - "Isle of Dread"

    Votes: 53 38.4%
  • X2 - "Castle Amber"

    Votes: 46 33.3%
  • X3 - "Curse of Xanathon"

    Votes: 7 5.1%
  • X4 - "Master of the Desert Nomads"

    Votes: 23 16.7%
  • X5 - "Temple of Death"

    Votes: 14 10.1%
  • X6 - "Quagmire!"

    Votes: 5 3.6%
  • X8 - "Drums on Fire Mountain"

    Votes: 6 4.3%
  • X9 - "The Savage Coast"

    Votes: 11 8.0%
  • X11 - "Saga of the Shadow Lord"

    Votes: 7 5.1%
  • X12 - "Skarda's Mirror"

    Votes: 8 5.8%
  • X13 - "Crown of Ancient Glory"

    Votes: 6 4.3%
  • CM1 - "Test of the Warlords"

    Votes: 17 12.3%
  • CM2 - "Death's Ride"

    Votes: 6 4.3%
  • CM3 - "Sabre River"

    Votes: 7 5.1%
  • CM4 - "Earthshaker"

    Votes: 3 2.2%
  • CM6 - "Where Chaos Reigns"

    Votes: 9 6.5%
  • CM7 - "The Tree of Life"

    Votes: 8 5.8%
  • CM9 - "Legacy of Blood"

    Votes: 7 5.1%
  • M1 - "Into the maelstrom"

    Votes: 7 5.1%
  • M2 - "Vengeance of Alphaks"

    Votes: 6 4.3%
  • M3 - "Twilight Calling"

    Votes: 7 5.1%
  • M4 - "Five Coins for a Kingdom"

    Votes: 6 4.3%
  • M5 - "Talons of Night"

    Votes: 7 5.1%
  • I1 - "Dwellers of the Forbidden City"

    Votes: 28 20.3%
  • I2 - "Tomb of the Lizard King"

    Votes: 23 16.7%
  • I6 - "Ravenloft"

    Votes: 42 30.4%
  • I10 - "Ravenloft II: The House on Gryphon Hill"

    Votes: 14 10.1%
  • I11 - "Needle"

    Votes: 5 3.6%
  • S1 - "Tomb of Horrors"

    Votes: 57 41.3%
  • S2 - "White Plume Mountain"

    Votes: 46 33.3%
  • S3 - "Expedition to the Barrier Peaks"

    Votes: 51 37.0%
  • A1-4 - "Scourge of the Slave Lords"

    Votes: 58 42.0%
  • I3-5 - "Desert of Desolation"

    Votes: 53 38.4%
  • GDQ1-7 - "Queen of the Spiders"

    Votes: 58 42.0%
  • T1-4 - "The Temple of Elemental Evil"

    Votes: 76 55.1%

  • Total voters
    138
  • Poll closed .

w_earle_wheeler

First Post
I voted for all of them, and not in an attempt to be arbitrary. I'd honestly like to see any and all of these modules updated. Heck, I wouldn't mind seeing the 2e and 3e modules updated, either.
 

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RFisher

Explorer
None! We don't need any more retreads. There have already been too many. Even if a module follows the same formula as a classic module (which--indeed--isn't a bad idea), I'd rather it be otherwise entirely new rather than a retread.
 

Reaper Steve

Explorer
I'm trying to figure out the fascination with Keep on the Borderlands. Sure, I'm part of the crowd that cut our teeth on it when it came in the purple box, but I can remember thinking 'this doesn't make a lot of sense' looking at it when I was ten years old. Mike Mearls has a great review along those lines on RPG.net (found it:here .

However, the Caves of Chaos are great for dismantling. Each cave could stand alone as a decent side trek type of adventure (more or less.) But mashing them all together, bleh.

Even worse was the feeling that there should have been a plot, but there wasn't. Tell me again why I'm at the Keep? And why do I care about these caves? Well, that was it, and that was how it played: 'OK, you're at the Keep on the Borderlands. You hear about the Caves of Chaos. You go there. Pick a cave.'

It would have been better if it removed the pretension, called itself B2:The Caves of Chaos, and started out: 'After a long journey, you've arrived at the Caves of Chaos. Pick a cave.'
 
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Gundark

Explorer
I guess you only put the ones on the list you own...


X10- red arrow, black shield is by far my favourite all time module. It's alos a sequel to X4 & X5

edit : Uriens beat me to it.
 

blargney the second

blargney the minute's son
CleverNickName said:
Has someone already started a thread about converting classic modules to the 4E system? Please point me in the right direction; I'd love to get some help/feedback on this project...the more brains the better.
Nah, it's nothing complicated. I was just drawing a comparison between playing the same module over again and watching reruns. :)

I think it's actually a cool idea, especially since you can run the same module more than once and not have it come out remotely the same each time.
-blarg
 

delericho

Legend
Ravenloft, because it's the only module that has a version in every edition of (A)D&D.

ToEE appears to be a certainty, what with the Elemental Maelstrom; the ties between Tharizdun, Elemental Evil and the Abyss; and the likelihood of Hommlet in the DMG.

I would also like updates to "Sunless Citadel", "Night Below" and, a personal favourite of mine, "The Shattered Circle".

However... at the same time, I don't want to see too many retreads. There needs to be room for new adventures, so that when the time comes for 5e we can be talking about the classics of 4th Edition.
 




Jhaelen

First Post
Wombat said:
How about "start again from scratch, trying to fit the setting to the new rules set"??
That would get my vote, too. I want new adventures to become the Classics of the future.

The only one I would be remotely interested in is TOEE.
 

olshanski

First Post
Whizbang Dustyboots said:
That's a big part of their schtick. ;)

There are heavy-duty homages to S1, S3 and B2 as well.

Hmm. I must not own the B2 homage.
I've run a group through the crypt of Srihoz and I've read the S3 homage... although I thought some of the S3 homage seemed a bit like John Carpenter's Thing (if we are thinking of the same adventure).
 

CleverNickName

Limit Break Dancing
Gundark said:
I guess you only put the ones on the list you own...


X10- red arrow, black shield is by far my favourite all time module. It's alos a sequel to X4 & X5

edit : Uriens beat me to it.
Yeah, the Desert Nomads is one of my favorites of all time, and I've played the X10 module before back in the early 90s. I have put off getting an electronic copy because I was holding out for an original hardcopy for my collection (those battle counters aren't as cool when printed out on cardstock.) But since you are the second person to mention it, I went ahead and downloaded the ESD. So what if I end up with two copies, right?

Converting the battle system to 4E would be rather challenging...how do you do it in such a way that you can still use the original battle counters that came with the module? And this is not the only module that uses mass combat; CM1: Test of the Warlords (another of my all-time favorites) is pretty heavy on the mass combat, also.

I could always just convert everything to the Chainmail rules, I suppose...I'm just not much of a Chainmail fan. There has to be an easier, cleaner way to do it.
 



A'koss

Explorer
What - no luv for the Bloodstone series?!? The Throne of Bloodstone was one of my all-time favorite 1e meatgrinders! :cool:
 

CleverNickName

Limit Break Dancing
Philotomy Jurament said:
I don't think they should do any of the old modules, again. Come up with some new classics, instead.
And I'm sure they will. If past experience has taught us anything, it is that remakes of old modules (Return to the Keep on the Borderlands, Return to the Temple of Elemental Evil, etc.,) just aren't big sellers. People tend to hate them, in fact.

But I'm not selling or remaking anything. :) I am just planning on converting the game mechanics of a handful of these modules to the 4E rules. When I've done a few of the most popular ones, and as soon as I am legally able to do so, I'll share them.

Right now (10-22), it looks like the top choices are:

Temple of Elemental Evil (64)
The Keep on the Borderlands (59)
Scourge of the Slave Lords (49)
Queen of the Spiders (49)
Isle of Dread (47)
Tomb of Horrors (47)

It's more or less what I expected. I thought "Isle of Dread" and "Castle Amber" would have done better, though.
 

catsclaw227

First Post
CleverNickName said:
It's more or less what I expected. I thought "Isle of Dread" and "Castle Amber" would have done better, though.
I would like to see Castle Amber, but I imagine that Isle of Dread wasn't suggested ranked as high because Savage Tide AP spent a lot of time there (and I even think there was a Dungeon Adventure prior to that.)
 
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HP Dreadnought

First Post
I'm not sure how you would do Tomb of Horrors any justice in a system that doesn't allow for save or die effects. . . or die no save effects for that matter.
 

Baby Samurai

First Post
Even though I've been DMing for about 20 years, I have yet to actually use a pre-written module/adventure, but I sure do like reading them (I have all the old classics).

My vote went to Palace of the Silver Princess for reasons to long to go into.
 


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