D&D 4E Which Classic Module(s) Would You Like to See in 4E?

Which Classic Supermodule Would You Most Like to See in 4E?

  • B1 - "In Search of the Unknown"

    Votes: 24 17.4%
  • B2 - "The Keep on the Borderlands"

    Votes: 74 53.6%
  • B3 - "Palace of the Silver Princess"

    Votes: 20 14.5%
  • B4 - "The Lost City"

    Votes: 39 28.3%
  • B5 - "Horror on the Hill"

    Votes: 5 3.6%
  • B6 - "The Veiled Society"

    Votes: 9 6.5%
  • B7 - "Rahasia"

    Votes: 17 12.3%
  • B8 - "Journey to the Rock"

    Votes: 3 2.2%
  • B9 - "Castle caldwell and Beyond"

    Votes: 5 3.6%
  • B10 - "Night's Dark Terror"

    Votes: 14 10.1%
  • B11 - "King's Festival"

    Votes: 4 2.9%
  • B12 - "Queen's Harvest"

    Votes: 4 2.9%
  • X1 - "Isle of Dread"

    Votes: 53 38.4%
  • X2 - "Castle Amber"

    Votes: 46 33.3%
  • X3 - "Curse of Xanathon"

    Votes: 7 5.1%
  • X4 - "Master of the Desert Nomads"

    Votes: 23 16.7%
  • X5 - "Temple of Death"

    Votes: 14 10.1%
  • X6 - "Quagmire!"

    Votes: 5 3.6%
  • X8 - "Drums on Fire Mountain"

    Votes: 6 4.3%
  • X9 - "The Savage Coast"

    Votes: 11 8.0%
  • X11 - "Saga of the Shadow Lord"

    Votes: 7 5.1%
  • X12 - "Skarda's Mirror"

    Votes: 8 5.8%
  • X13 - "Crown of Ancient Glory"

    Votes: 6 4.3%
  • CM1 - "Test of the Warlords"

    Votes: 17 12.3%
  • CM2 - "Death's Ride"

    Votes: 6 4.3%
  • CM3 - "Sabre River"

    Votes: 7 5.1%
  • CM4 - "Earthshaker"

    Votes: 3 2.2%
  • CM6 - "Where Chaos Reigns"

    Votes: 9 6.5%
  • CM7 - "The Tree of Life"

    Votes: 8 5.8%
  • CM9 - "Legacy of Blood"

    Votes: 7 5.1%
  • M1 - "Into the maelstrom"

    Votes: 7 5.1%
  • M2 - "Vengeance of Alphaks"

    Votes: 6 4.3%
  • M3 - "Twilight Calling"

    Votes: 7 5.1%
  • M4 - "Five Coins for a Kingdom"

    Votes: 6 4.3%
  • M5 - "Talons of Night"

    Votes: 7 5.1%
  • I1 - "Dwellers of the Forbidden City"

    Votes: 28 20.3%
  • I2 - "Tomb of the Lizard King"

    Votes: 23 16.7%
  • I6 - "Ravenloft"

    Votes: 42 30.4%
  • I10 - "Ravenloft II: The House on Gryphon Hill"

    Votes: 14 10.1%
  • I11 - "Needle"

    Votes: 5 3.6%
  • S1 - "Tomb of Horrors"

    Votes: 57 41.3%
  • S2 - "White Plume Mountain"

    Votes: 46 33.3%
  • S3 - "Expedition to the Barrier Peaks"

    Votes: 51 37.0%
  • A1-4 - "Scourge of the Slave Lords"

    Votes: 58 42.0%
  • I3-5 - "Desert of Desolation"

    Votes: 53 38.4%
  • GDQ1-7 - "Queen of the Spiders"

    Votes: 58 42.0%
  • T1-4 - "The Temple of Elemental Evil"

    Votes: 76 55.1%

  • Poll closed .

CleverNickName

Limit Break Dancing
This is a list of the classic D&D modules that I own, or at least own the ESD for. If I were to convert the lot of them into the 4th Edition rules, which ones would you be most excited about?

Now I know that this could easily be just another "what is your favorite module" poll in disguise, so I'm asking for everyone to dig deeper. Pick modules that you think are the most fun to play, but also those that you believe would put the 4E system to the test...modules that have the strangest rules, monsters, and settings.

Once the 4E rulebooks are out, the winner of this poll will be the first module that I convert to 4E. I'll post it up here for everyone to enjoy as soon as WotC and ENWorld say it is okay. ;)

-Trav


Basic Set:
B1 - "In Search of the Unknown"
B2 - "The Keep on the Borderlands"
B3 - "Palace of the Silver Princess"
B4 - "The Lost City"
B5 - "Horror on the Hill"
B6 - "The Veiled Society"
B7 - "Rahasia"
B8 - "Journey to the Rock"
B9 - "Castle caldwell and Beyond"
B10 - "Night's Dark Terror"
B11 - "King's Festival"
B12 - "Queen's Harvest"

Expert Set
X1 - "Isle of Dread"
X2 - "Castle Amber"
X3 - "Curse of Xanathon"
X4 - "Master of the Desert Nomads"
X5 - "Temple of Death"
X6 - "Quagmire!"
X8 - "Drums on Fire Mountain"
X9 - "The Savage Coast"
X11 - "Saga of the Shadow Lord"
X12 - "Skarda's Mirror"
X13 - "Crown of Ancient Glory"

Companion Set
CM1 - "Test of the Warlords"
CM2 - "Death's Ride"
CM3 - "Sabre River"
CM4 - "Earthshaker"
CM6 - "Where Chaos Reigns"
CM7 - "The Tree of Life"
CM9 - "Legacy of Blood"

Masters Set
M1 - "Into the maelstrom"
M2 - "Vengeance of Alphaks"
M3 - "Twilight Calling"
M4 - "Five Coins for a Kingdom"
M5 - "Talons of Night"

Misc
I1 - "Dwellers of the Forbidden City"
I2 - "Tomb of the Lizard King"
I6 - "Ravenloft"
I10 - "Ravenloft II: The House on Gryphon Hill"
I11 - "Needle"
S1 - "Tomb of Horrors"
S2 - "White Plume Mountain"
S3 - "Expedition to the Barrier Peaks"

Supermodules
A1-4 - "Scourge of the Slave Lords"
I3-5 - "Desert of Desolation"
GDQ1-7 - "Queen of the Spiders"
T1-4 - "The Temple of Elemental Evil"
 
Last edited:

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Wasn't M1 "Maze of the Riddling Minotaur"?

Edit: No, that was M2; M1 was Blizard pass. At least, that's what my module says on it. Must have changed designations later.
 

T. Foster

First Post
Olgar Shiverstone said:
Wasn't M1 "Maze of the Riddling Minotaur"?

Edit: No, that was M2; M1 was Blizard pass. At least, that's what my module says on it. Must have changed designations later.
Yup. M1: Blizzard Pass and M2: Maze of the Riddling Minotaur were the two "invisible ink" solo modules released in 1983. When the Master Set was released in 1985 TSR re-used those codes for new modules intended for use with the Master set. The Acaeum has redesignated the two invisible ink modules MSOLO1 and MSOLO2, but I don't believe that designation was ever used by TSR, and certainly never appeared on printed copies of either one.
 

Belorin

Explorer
Haunted Halls of Eveningstar
Don't start with the campaign setting adventures, there are just too many.
I was looking for the Ghost Tower of Inverness.
I got stoned by that Medusa... twice in two different parties.

Bel
 

Uriens

First Post
You've missed:

X10 - Red Arrow Black Shield;

which ends the Master of the Desert Nomads triology; believe me, that was really good stuff ;)

There was a lot of counters for playing a sort of wargame in the known world of Mystara... truly awesome! The first time showing the battle rules of the companion set if I remember correctly! :)
 

Pygon

First Post
Castle Amber because I haven't seen anything done with it yet. I don't know how well a group of level 4 PC's could expect to do against so many high level NPC's, but meh :) Losing PC's is part of the thrill of that adventure. It should probably recommend a party of at least 6.

Slave Lords, because I haven't been through them but they have always been visible.
 

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