High skills = versatility up to a point. With a wee bit of intelligence on a Rogue, the Rogue will quickly saturate all the must-have abilities and be left with obscure or redundant ones.
For conservative in-house nerfing of the Wizard, Cleric, and Druid, I'd advocate for Concentration checks with high DCs to cast in combat on every round and/or long ritualistic manipulation of spell components. The other classes besides Rogue are designed to shine on the battlefield, so put a bit of shade on casting in combat.
For conservative in-house nerfing of the Wizard, Cleric, and Druid, I'd advocate for Concentration checks with high DCs to cast in combat on every round and/or long ritualistic manipulation of spell components. The other classes besides Rogue are designed to shine on the battlefield, so put a bit of shade on casting in combat.