TwoSix
Unserious gamer
Just kind of curious after reading a couple of different thread topics.
Do you prefer building your character as you level? Making feats and ASI choices, picking subclasses, picking powers and spells, maybe even picking what class to level up whenever you gain a new level. Basically, WotC-era D&D.
Or do you prefer having your character grow on a fixed template, like in TSR-era D&D? You might make more choices during character generation, like choosing to multiclass. There might be more class options available to pick from. You might have features like kits or Skills & Powers-like point-buy to shape your character's growth. But once you make your choices, that's how the character develops.
With the knowledge that there are some discrepancies within this model (dual-classing is a mid-game choice, characters in 5e are pretty fixed if feats and MC aren't allowed and subclass is chosen), which do you prefer? Pick the one that's closer to your preferred ideal even if there's some variance.
Do you prefer building your character as you level? Making feats and ASI choices, picking subclasses, picking powers and spells, maybe even picking what class to level up whenever you gain a new level. Basically, WotC-era D&D.
Or do you prefer having your character grow on a fixed template, like in TSR-era D&D? You might make more choices during character generation, like choosing to multiclass. There might be more class options available to pick from. You might have features like kits or Skills & Powers-like point-buy to shape your character's growth. But once you make your choices, that's how the character develops.
With the knowledge that there are some discrepancies within this model (dual-classing is a mid-game choice, characters in 5e are pretty fixed if feats and MC aren't allowed and subclass is chosen), which do you prefer? Pick the one that's closer to your preferred ideal even if there's some variance.