Tonight is the night! Character generation and starting Lost Mines. Now, I do acknowledge what others have said about how "mundane" the adventure seems, especially in its early parts. D&D was inspired in no small part by the weird fantasies of the pulp era. I think I need to up the odd...
First off, I'll paint goblins as weirdo mutant types. it won't necessarily have any game effect but they will have extra limbs and second heads and tails etc... I might also make the wolves in the first dungeon something else -- giant mole rats or miniature mastadons or something.
Any other ideas for weirding up LMoP?
First off, I'll paint goblins as weirdo mutant types. it won't necessarily have any game effect but they will have extra limbs and second heads and tails etc... I might also make the wolves in the first dungeon something else -- giant mole rats or miniature mastadons or something.
Any other ideas for weirding up LMoP?