Which is better?

Which is better to control?

  • 4 x 9 Hit Die Shadows

    Votes: 11 39.3%
  • 9 x 4 Hit Die Shadows

    Votes: 6 21.4%
  • 12 x 3 Hit Die Shadows

    Votes: 8 28.6%
  • Something else?

    Votes: 3 10.7%

I would use either an army of shadows that lurk underground only to rise up, and attack out of nowhere. If you are going to use undead that the cleric and paladin can easily turn you need the best surprise possible. The strength drain might paralyze a wizard or sorc, or drop a fighter into ineffectuality.

However a decent choice would be a pair of 9th level vampires. A monk would be nasty as they can drain energy with their unarmed strikes. You could also use an Annis(Hag), Medusa, or Minotaur vampire with some class levels. The turn resistance means it is unlikely that they would be turned while in a desecrated area. Also these vampires could easily become Lifedrinkers (from dragon), Assasins, or Blackguards.

Also consider any other template undead like Monte's ghouls or Revenants or Spectral Mages.
 

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I had missed that sentence of AMF, thanks. So, any other ideas? I need something that can put a hurt on the party inside an antimagic field, in case the wizards gets one up that doesn't fall to a Mord's Disjunction.
 


We had an adventure when we fougth several Gargantuan Skeletons, and later several gargantuan zombies. We were 10th to 12th level characters during that adventure, and none of these monsters were a real thread, even if our Fighter/Paladin/Cleric/Hospitaler wasn`t able to turn any of them.

Mustrum Ridcully
 


Polymorph Other doesn't work on undead, since they are immune to all spells that require fortitude saves and don't specifically affect objects. Of course, Polymorph Any object would work.

However, I'm currently thinking about using two 18 Hit Dice Devourers. Their name goes along rather well with the Tomb of Horrors, plus the reason the party is meeting is because Nuala kidnapped two the cleric's brother and the Paladin's lead follower. It would certainly upset the group if the undead they fought had the life forces of their friends and family trpped inside them and were using them to feed spells.
 

Ok I have a cunning plan. 1st you get your self a skeletal dire elephant 20hd. 2nd you get yourself a 16th level sorcerer 1/2ling vampire. Vampire 1/2ling sits in the elephants mouth concealed and with near perfect cover, while he is improved invisible, with a shield spell up, with some fire protection on the skeleton and self. He cast spells out from where the hole would be since the trunck is now gone as a skeleton.

Round one the skeleton charges and tramples some of the party. The 1/2linf dorcerer vamp casts a silent haste on self, haste on skeleton. Round two a chain lighting, and multiple empowered negative energy burst on the party and the skeleton. Round 3 a empowerd chain lightning and a horid whilting. Change or tone down spells/vampire to better suit a challenge and not a whipe out of the party.

It will be midly effective and is wierd enough that the party will remember it for a long time.
 

And for those who mock the power of the dire elephant skeleton it's trample does 4d6+24 points of damage. I never said it would be a great challenge for the whole party, but 38 points of damage on a trample will put the hurting on certain members of the party.

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