Shard O'Glase said:being in the front ranks only means something in the games where the DM decides to throw softballs to the mages. Its just way to easy to circle around and face the foes you want to face. Heck I think you pointed this out in the fighter skill point thread, who really dies all the time at low levels, its the wizard hands down all the time.
The DM has not thrown softballs at the Wizards in any game I've played in.
It is not the DM that makes the game deadly for Wizards and it's not the AC or hit points of the Wizard. It's the stupidity of the player of the Wizard.
Risk in a game is determined by the actions of the player of the character in a given situation, not AC or hit points. AC and hit points merely often determine player choice of actions.
Barbarians have a lot of hit points. In our current campaign at second level, the Barbarian has 26 hit points and the Rogue/Wizard has 12.
Because of that, the Barbarian will rush to attack one or two opponents. The Wizard will not.
Last week, in a situation where the party was surrounded and outnumbered by Brigands with short bows and light crossbows, none of the PCs were willing to try anything to start a fight. Every character readied an action until we got to the Rogue/Wizard who immediately cast Mage Armor (and hence, precipitated the fight).
The Barbarian and Fighter would have rushed in if they would not have been outnumbered. The Wizard, on the other hand, was not interested in fighting, but was imminently interested in boosting his AC quickly because he was smart enough to realize that a fight was probable.
Hence, it is a difference of character actions. Wizards will do actions like "take cover" (even if that cover happens to be another PC nearby), "cast defensive spell", or even "run away when the situation worsens", etc.
Barbarians and Fighters, on the other hand, will rush in to attack nearly every time unless the threat seems beyond them (e.g. a Wight at low level or some such) and therefore, they will be in harms way more often (at least initially) and more likely to have fewer escape routes or opportunities (and hence, more likely to die).
At least in every campaign I've ever been in.
As DM, sure I start having intelligent opponent NPCs target the party Wizard once they find out who he is. That is just playing the NPCs smart. But, that does not mean that the party Wizard dies more often. It just means that he becomes a target once the situation changes so that the NPCs can do that. In order to change that situation, the NPCs often have to forego a round of combat in order to move to where the Wizard is or some such as well (unless using missile weapons or spells themselves, in which case most Wizards in our game have defensive spells and/or cover/concealment bonuses to help them).
And, non-intelligent NPCs (creatures, monsters, some undead) will rarely focus on a Wizard unless the Wizard was foolish enough to melee with them. If they get hit by Magic Missiles, they will typically not leave their current opponent to track down whomever may have hurt them. So in these situations, Wizards who do not melee are protected more than combatant types that melee as well.
But, it isn't typically the DM who decides to kill a Wizard PC. It is more often a Wizard PC attempting something beyond this abilities. Low level Wizards have few options and rarely are the deciding factor in a combat. That is why they are not necessarily the first to die at lower levels unless the entire party is way over their head (where multiple PCs will probably die).
The phrase "being in the front rank" does not necessarily mean being in the front rank, it means being in harms way more often, and if the Wizards in your campaigns are in harms way nearly as much as the Fighters and Barbarians, it just means that they are not being played very intelligently and yes, they will die more often. If played intelligently, a Wizard is one of the last to die, at least in our campaigns because he tries to stay out of harms way. Sure, as string of unlucky rolls can change that, but unlucky rolls can change that for any class of character.