Shard O'Glase
First Post
Endur said:I prefer to think of this as "If the wizard is played cowardly, he will live longer."
Likewise, if a barbarian is played cowardly, he will also live longer.
Most people who opt to play a Barbarian do not intend for their barbarian to be a coward.
I kind of expect everyone to play somewhat cowardly in a sense. I mean sure the wizard might survive longer than the barbarian when the barbarian charges all danger as soon as he sees it and the wizard hangs back, hides and snipes.
But in a game where both the barbarian and the wizard play intelligently/cowardly there's no contest the wizard gets smoked a lot more often. I expect all players to use cover and concelament when they can. The only thing that increases the barbarians danger is his expected role which I generally expect him to fullfill which is engaging foes in hand to hand combat and attempting to keep them away from your soft target artillery pieces like the wizard. Having 3 times the HP means the barbarian even after this expected roll is still better off survival wise by a ton.
The wizard generally is supposed to hang back, not that it helps much after round one in my games since either archers or mellee will target him fairly quickly. 1 only so many things can engage the barbarian, 2 archers unless they have precise shot target those who aren't in mellee, 3 lightly armed and unarmored guy in back can be either a spellcaster or maybe some loser they are protecting either way its a good target. Your either stoping spells or your inciting a reaciton from others that may open up AoO as they move to defend the guy in the back.
About the only time I find wizards somewhat safe is when I'm doing some dungeon crawl where the party can effectively block off the passageway so people really can't get back to the wizard in an easy way. And still there the wizard is just meat for the grinder in any ambush situaiton since he's usually a high priority target from intelligent foes.