togashi_joe_enworld
Explorer
I've posted this elsewhere, but I'll rehash it here.
I hate flexing, so I'm just trying to show that I'm not a total newb when it comes to RPGs, but I have 3000 hours of experience DMing (mostly) and playing D&D 5e (and overall, 28 years of experience with tabletop RPGs, mostly D&D from 1e to 5e). I have played tons of D&D 3.5e as well, a couple of years of Pathfinder 1e, 7th Sea, Legend of the Five Rings (1e - 4e), and a year of Starfinder. I have even dabbled in game design over the years.
I can speak from experience that while 5e is a great RPG that is simple on the surface, but can be complex during optimization, it has some complications and some greater imbalances, even in just the core rules, than PF2e. To name a few, multiclassing can still create broken combinations, paladin smites are too powerful when combined with multiclassing, some feats are really weak, Dexterity is too strong as an Ability Score, wand of fireballs at early levels breaks encounters, some class archetypes are very lacking, resting is too easy, encounter design/CR calc just don't work sometimes, some spells are downright broken, crafting is too vague, etc.
I now have about 100 hours of experience playing PF2e , 20% of which has been DMing. 2e is hands down a much more balanced fantasy RPG experience so far. I've yet to see anything extraordinarily broken and nearly all of the classes, with the exception of the Alchemist, which seems underpowered at low levels, are pretty balanced. Of course, it's impossible at this point, without having played for a 1000+ hours, to know it inside and out. It's not a perfect game; Primal school of magic seems underpowered, Ranger's Flurry seems too good, the spellcasting system seems less versatile, recall knowledge is vague, but compared to the early days of 5e, this game does a lot of things right, and about triples the choices that a player can make over the course of a character's advancement, providing a happy medium between 5e and PF1e's choices in my opinion.
Compared to PF1e, PF2e is a very different game, and in my opinion, closer to an amalgamation between 5e, PF1e, and Starfinder. The 3 action economy, however, is the best system out of all of these RPGs in my opinion due to its versatility. Exploration and Encounter modes are clearly defined, crafting seems easy to understand and accomplish, items have clearly defined levels, multiclassing isn't broken, ancestry feat choices have an bigger impact on character development than 5e, magic items are toned way down, different levels of proficiency in skills is baked into the core rules, and overall, mechanics just make sense without becoming "mathfinder"-ish. The encounter design system is also a lot easier to understand and design encounters around.
Don't get me wrong, I love both games and choosing between them to answer "which one is better" is a subjective question that really shouldn't matter when the goal of either game is FUN, but try PF2 for a session or two with a good DM. Forget what you know about PF1e. You might like it.
I hate flexing, so I'm just trying to show that I'm not a total newb when it comes to RPGs, but I have 3000 hours of experience DMing (mostly) and playing D&D 5e (and overall, 28 years of experience with tabletop RPGs, mostly D&D from 1e to 5e). I have played tons of D&D 3.5e as well, a couple of years of Pathfinder 1e, 7th Sea, Legend of the Five Rings (1e - 4e), and a year of Starfinder. I have even dabbled in game design over the years.
I can speak from experience that while 5e is a great RPG that is simple on the surface, but can be complex during optimization, it has some complications and some greater imbalances, even in just the core rules, than PF2e. To name a few, multiclassing can still create broken combinations, paladin smites are too powerful when combined with multiclassing, some feats are really weak, Dexterity is too strong as an Ability Score, wand of fireballs at early levels breaks encounters, some class archetypes are very lacking, resting is too easy, encounter design/CR calc just don't work sometimes, some spells are downright broken, crafting is too vague, etc.
I now have about 100 hours of experience playing PF2e , 20% of which has been DMing. 2e is hands down a much more balanced fantasy RPG experience so far. I've yet to see anything extraordinarily broken and nearly all of the classes, with the exception of the Alchemist, which seems underpowered at low levels, are pretty balanced. Of course, it's impossible at this point, without having played for a 1000+ hours, to know it inside and out. It's not a perfect game; Primal school of magic seems underpowered, Ranger's Flurry seems too good, the spellcasting system seems less versatile, recall knowledge is vague, but compared to the early days of 5e, this game does a lot of things right, and about triples the choices that a player can make over the course of a character's advancement, providing a happy medium between 5e and PF1e's choices in my opinion.
Compared to PF1e, PF2e is a very different game, and in my opinion, closer to an amalgamation between 5e, PF1e, and Starfinder. The 3 action economy, however, is the best system out of all of these RPGs in my opinion due to its versatility. Exploration and Encounter modes are clearly defined, crafting seems easy to understand and accomplish, items have clearly defined levels, multiclassing isn't broken, ancestry feat choices have an bigger impact on character development than 5e, magic items are toned way down, different levels of proficiency in skills is baked into the core rules, and overall, mechanics just make sense without becoming "mathfinder"-ish. The encounter design system is also a lot easier to understand and design encounters around.
Don't get me wrong, I love both games and choosing between them to answer "which one is better" is a subjective question that really shouldn't matter when the goal of either game is FUN, but try PF2 for a session or two with a good DM. Forget what you know about PF1e. You might like it.