Joshua Dyal said:
Hate to hijack my own thread, but can you tell me a little more about these two systems?
Well, they aren't that different, exactly... it's more like saying the Cleric and the Wizard are two different magic systems, I sorta spoke in error... though there ARE differences aside from just what "spells" you can use... anyhow...
The two new magics are Psi and Theurgy.
Psi is psionics, sorta. Theurgy is the priestly invocations.
Both have a similar structure... Groups of powers, in a way. For example, take Theurgy.
There are nine theurgic canons... Mystery, Piety, Protection, Restoration, Revealings, Sendings, Wrath, Zealotry, and Benedictions. Each of these is then broken down into three or four degrees, or rites. For example, Protection is broken down into: Cleanse (First degree), Banish (Second degree), Sanctuary (Third degree), and Armour of the Pancreator (Fourth degree). Psionics is structured similar, though devided differently (Into Prana... Bedlam, Omen, Far-Hand, etc).
Each class that has access to the powers gains them at certain levels... For example, the Brother Battle gains his first Theurgic Canon at level 5, along with his first rite. At seventh, he gets his second rite in his primary canon, etc.
Spellcasting involves what are called "wyrd points", but you can sorta think of them as mana points. Each canon or prana is assosiated with a stat... For example, the psi prana of "Bedlam" is assosiated with STR. Whatever you select as your primary canon or prana, that is to say the first one you ever choose, determines your "casting stat"... the stat that determines how many wyrd points a level you get. Kinda-sorta-almost like how 3E psionics are assosiated with different stats. If you multi-class into a non-spellcasting class, you only get 1 wyrd point per level of the other class, regardless of what your primary ability is.
Each rite is also a skill, which becomes a class skill when you gain it. You can put skillpoints into it, just like any other skill. When you cast a spell, you roll 1d20 + the bonus from whatever stat is assosiated with the power you are trying to use + skill points in said power. It's perfectly possible for spell use to fail, I should point out. The amount you succed the DC by determines how well your ability worked.
I really like that, in a way... it allows for some level of "mystery" when using magic.