Gunfighter, manhout and tinkerer. The manhout is an interesting idea because some players like the idea of a monster pet like a old cartoon from childhood.
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The keys to create and design a new class:
- Right balance of power, of course.
- Fun gameplay, nothing of boring class features/game mechanics soon are forgotten by players soon.
- Interesting background. A good class is like a cool cosplay, Halloween costume or clothings by urban tribes to show their own style or mark of personality.
If you had to choose some "no-core" classes to be the main characters of a story (comic, cartoon serie, novel or movie), without nothing of game mechanic, only storytelling, which would you choose?