D&D 5E Which of these UA subclasses do you HATE?

Which of these UA subclasses do you HATE?

  • Psychic Warrior

    Votes: 18 27.7%
  • Soulknife

    Votes: 16 24.6%
  • Arcane Tradition: Psionics

    Votes: 38 58.5%
  • Rune Knight

    Votes: 12 18.5%
  • Swarmkeeper

    Votes: 22 33.8%
  • The Revived

    Votes: 41 63.1%
  • Twighlight Domain

    Votes: 13 20.0%
  • Circle of Wildfire

    Votes: 15 23.1%
  • Onomancy

    Votes: 37 56.9%
  • College of Eloquence

    Votes: 17 26.2%
  • Oath of Heroism

    Votes: 10 15.4%
  • Abherrant Mind

    Votes: 16 24.6%
  • The Lurker in the Deap

    Votes: 13 20.0%
  • Path of the Wild Soul

    Votes: 24 36.9%
  • Way of the Astral Self

    Votes: 17 26.2%


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I'm sure someone has already mentioned this, but doesn't the Psion subclass resemble a Starcraft Templar / Archon?

"My life for Athas!"
That's exactly where my mind went when reading the subclass. The Templars are what I think of when I see the soul knife, though I think of them as more of a fighter or paladin than a rogue.
 

That's exactly where my mind went when reading the subclass. The Templars are what I think of when I see the soul knife, though I think of them as more of a fighter or paladin than a rogue.
I think you may be confusing them with Dark Templars, who are exactly what I would expect of a Soul Knife: invisible sneak attackers with psionic melee weapons.

Templars are pure casters with no melee attacks, and are, in terms of lore, more like psionic clerics.

Zealots are more like a fighter/paladin Soul Knife.
 

Yeah, Soul Knifes are entirely Dark Templars from at least 3E, so I've always been surprised why people insist they have to be based on the monk when the rogue honestly does the trick just as well?

(mind 3E soul knife wasn't very good but, eh.)
 

I think you may be confusing them with Dark Templars, who are exactly what I would expect of a Soul Knife: invisible sneak attackers with psionic melee weapons.

Templars are pure casters with no melee attacks, and are, in terms of lore, more like psionic clerics.

Zealots are more like a fighter/paladin Soul Knife.

Zealots are what I was thinking of when I think of the soul knife when talking about a fighter/paladin. They are still the first to pop into my mind with the rogue though I wouldn't use the rogue subclass to build them. A dark templar would fit the rogue version for sure. It's been a while since I've played, thought the name was wrong but couldn't think what it was.
 

I think I would fix the "soul knife weapons are inferior to +1 rapiers" problem by adding INT mod to hit and damage (possibly gained at level 9). I would remove the "increase your maximum hp" ability to balance it. Psychic Veil needs to earlier, but function as HIPS rather than invisibility.
 

I think I would fix the "soul knife weapons are inferior to +1 rapiers" problem by adding INT mod to hit and damage (possibly gained at level 9). I would remove the "increase your maximum hp" ability to balance it. Psychic Veil needs to earlier, but function as HIPS rather than invisibility.
Not a good idea IMO. One headband of intellect later and you have a +4 weapon, in a game where even legendary weapons top out at +3. In a game with rolled stats it could be +5 ( if the player rolls exceptionally well).
 

Not a good idea IMO. One headband of intellect later and you have a +4 weapon, in a game where even legendary weapons top out at +3. In a game with rolled stats it could be +5 ( if the player rolls exceptionally well).
Okay, how about this: When you attack with your Psychic Blades, you can use your intelligence modifier, instead of strength or dexterity, for the attack and damage rolls. You may add your intelligence modifier to damage for attacks with you off-hand Psychic Blade. The damage dice of your psychic blades increases to 1d8 at level 9, 1d10 at level 14 and 1d12 at level 17.
 

Okay, how about this: When you attack with your Psychic Blades, you can use your intelligence modifier, instead of strength or dexterity, for the attack and damage rolls. You may add your intelligence modifier to damage for attacks with you off-hand Psychic Blade. The damage dice of your psychic blades increases to 1d8 at level 9, 1d10 at level 14 and 1d12 at level 17.

I've been viewing the Psi-Blade and it's damage acting/being similar to the Monks Martial Arts Die: starts out at D4 and then continues to upgrade via certain thresholds ala the Monk.

But's that if your playing as the Mike Mearls version of The Way of The Soulknife. And that fixes onenod my biggest issues with that.

Then again I look at the three versions of Soulknife as different branches with their own take on the Discipline of Soulknife.
 
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This is so sad.

I'm not voting, but I wish I could see the result. I refuse to hate these subclasses. These types of discussions are neither constructive nor amusing, just disheartening.

I encourage everyone to retract their vote. What a horrible way to give feedback.
 

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