If this has been written up elsewhere, I'd appreciate a link or something, but otherwise...
My group has begun what we hope will be a long-term (10+) year campaign (this coming off a seven year campaign in 2e - which is being ported to 3e). We'd like to fiddle with some rules, and comments on this message board (all hail Morrus and Eric Noah, may their dice never roll ones...) indicate that some of the rules are 'flavour' rules, the removal (or alteration) of which have no impact on the mechanics.
What are these rules?
So far, my group has come up with:
What else? We'd rather not break anything, but since none of us were involved in playtesting, we don't know what's crucial and what's not.
Thanks.
My group has begun what we hope will be a long-term (10+) year campaign (this coming off a seven year campaign in 2e - which is being ported to 3e). We'd like to fiddle with some rules, and comments on this message board (all hail Morrus and Eric Noah, may their dice never roll ones...) indicate that some of the rules are 'flavour' rules, the removal (or alteration) of which have no impact on the mechanics.
What are these rules?
So far, my group has come up with:
- Size of EP rewards (relates to speed of advancement)
- multi-classing for monks and paladins
- favoured class for the various humanoids (e.g. elf wizard)
- druid weapon restrictions
- armor and weapon feats for clerics
What else? We'd rather not break anything, but since none of us were involved in playtesting, we don't know what's crucial and what's not.
Thanks.