D&D General Which Sacred Cow Will Be The Last To Slaughter?

Which sacred cow will be the LAST to go?

  • Alignment

    Votes: 0 0.0%
  • Ability Scores

    Votes: 30 17.1%
  • Classes

    Votes: 41 23.4%
  • Races

    Votes: 3 1.7%
  • Hit Points

    Votes: 14 8.0%
  • Vancian Magic

    Votes: 5 2.9%
  • XP

    Votes: 0 0.0%
  • Levels

    Votes: 24 13.7%
  • The DM

    Votes: 47 26.9%
  • Other specified in comments.

    Votes: 11 6.3%

Reynard

Legend
Imho DnD is a Class based fantasy game and if Classes ever disappear then it wont be DnD anymore - of course those classes are just Fighter, Mage, Skill monkey, but those are the pillars.

XP is meaningless, ability scores can be reduced to a single Proficiency bonus and Race has already become a stack of feats. But if Classes ever become a mere feat tree then we may as well play Gurps
This sets up the dangerous proposition that D&D the RPG can be declared "not D&D the RPG" by anyone other than the company publishing D&D the RPG.

We went through this back with 4E and it wasn't a good time.
 

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GMMichael

Guide of Modos
I can see the possibility of Armor Class being removed as a mechanic, with attack rolls being against Reflex/Fortitude/Will like in 4th edition, but with area effect attacks still using saving throws.
This post might offer clues. It sends AC to the slaughter and supports saving throws, although saving throws have been under attack for many editions now. What's left? The attack roll. Not a poll option, but the attack roll is the darling of D&D's belligerent heritage, and it can even exist without the "core mechanic" although it is directly spawned from such. Come to think of it, the attack roll WAS the fundamental rule prior to 3rd ed.

I picked ability scores because they're intrinsic to PCs and the first point of contact when the player starts asking, "okay, so how do I start killin stuff?"
 

CleverNickName

Limit Break Dancing
Serious, non-snarky answer: Save throws should be the next to go.
Arguably you could replace them all with a single attribute called "Luck," and the game wouldn't suffer for it.

"The dragon exhales, and the air ignites around you! Roll for luck."
"The snake strikes, and you feel its poisonous fangs in your skin! Roll for luck."
"You avert your eyes from the Medusa, but you are a moment too late! Roll for luck."
 

Yaarel

Mind Mage
Serious, non-snarky answer: Save throws should be the next to go.
Arguably you could replace them all with a single attribute called "Luck," and the game wouldn't suffer for it.

"The dragon exhales, and the air ignites around you! Roll for luck."
"The snake strikes, and you feel its poisonous fangs in your skin! Roll for luck."
"You avert your eyes from the Medusa, but you are a moment too late! Roll for luck."
4e made the attacker always roll. Thus there is no "saving throw", only defenses.

Meanwhile skills and attacks could all use the same math. And defenses be like "passive" skill checks.
 

Tonguez

A suffusion of yellow
This sets up the dangerous proposition that D&D the RPG can be declared "not D&D the RPG" by anyone other than the company publishing D&D the RPG.

We went through this back with 4E and it wasn't a good time.
Not dangerous, I claim my power as demand center for DnD and other competitive products. Its the consumer test group that will define the last sacred cow - as per the premise of the OP
 

Reynard

Legend
Serious, non-snarky answer: Save throws should be the next to go.
Arguably you could replace them all with a single attribute called "Luck," and the game wouldn't suffer for it.

"The dragon exhales, and the air ignites around you! Roll for luck."
"The snake strikes, and you feel its poisonous fangs in your skin! Roll for luck."
"You avert your eyes from the Medusa, but you are a moment too late! Roll for luck."
But what if I want my character to rely on skill?
 

CleverNickName

Limit Break Dancing
But what if I want my character to rely on skill?
Well, we could either make Luck a skill, or use skill checks in place of save throws.

"The dragon exhales, and the air ignites around you! Make a Luck check!"
"The dragon exhales, and the air ignites around you! Make an Acrobatics check!"

Either way, I still don't see a need for a separate Save Throw mechanic. (There's nothing wrong with having the save throw mechanic; it just seems like it would be a little closer to the chopping block than, say, Hit Points.)
 

Hex08

Hero
The DM will be the last to be slaughtered. Unfortunately, that means I will not put up a fight as I am dragged to the chopping block since by that point to much of what I consider D&D will already be dead.
 

haakon1

Adventurer
Other: the last cow to the slaughter house will be the twenty-sided die.
I said Levels, but I see your point.

On the other hand, auto roller is a thing now. Physical dice may not survive forever. I haven’t played in person since COVID, and I roll dice and encourage my players to, but two of use dice rollers on their phones, and it makes no difference to me the DM.

I did think about DM being the last to go, but I think they will try.
 

YES! Finally, my dream* of having Richard Nixon DM my games will become a reality!

futurama-nixon.gif



*As in, I fall asleep and this is what I see. .....don't judge. I can feel it. I feel the judging. Stop it.
I'm not looking forward to the cut & paste substitution of "hippy" for "orc" in D&D Nixon version.
 

from a simple 'easy to remove from the rules system', alignment seems like the easiest to toss. It doesn't really have much weight in the system, and could be abandoned rather easily...
 

Ability scores are the last to go. AI will take out the DM, and in the meantime, there are paid DMs, which are the same thing. Alignment is almost gone. Classes will be mix and match abilities. Levels and experience will drift to point buy. Races will be homogenized. But ability scores - nope, for nostalgia's sake, they will stay the same.

Now where are the books. I'm ready to give this a whirl.
 

CleverNickName

Limit Break Dancing
Now where are the books. I'm ready to give this a whirl.
There are dozens of RPGs out there that don't have alignment, DMs, classes, levels, races, and so forth. They don't have to have "Dungeons & Dragons" printed on the cover to be playable. If you try them out, let us know what you think!
 

Faolyn

(she/her)
Well, we could either make Luck a skill, or use skill checks in place of save throws.

"The dragon exhales, and the air ignites around you! Make a Luck check!"
"The dragon exhales, and the air ignites around you! Make an Acrobatics check!"

Either way, I still don't see a need for a separate Save Throw mechanic. (There's nothing wrong with having the save throw mechanic; it just seems like it would be a little closer to the chopping block than, say, Hit Points.)
Luck + Acrobatics, perhaps. Depending on how Luck is determined.

Of course, the 5e saves are almost like that. You're basically just really good (or lucky!) at using a couple of particular stats to get away from certain types of danger. Basically, they're just called saves out of tradition.
 


doctorbadwolf

Heretic of The Seventh Circle
Getting rid of the DM would change the game the most--someone has to prepare and run it. The others have all been dispensed with in various other RPGs; I think there are a few indie RPGs with no game master (I think InSpectres?) but it's not a popular choice.
I think someday there will be strong enough support for playing without a GM that people will argue that they've got rid of the DM. There are a lot of ways to do, or not do, the prep, and just as many ways to determine results of actions.
Zero to Hero. Which is a little different than just levels. Lots of games without levels improve PCs as they go.
LAter you change to "progression", but I don't know how that can possibly be meaningfully different from levels. I can certainly see a dnd in the future that either starts out as heroes and never quite gets to demi-god tier, or a game where you never really graduate from "zero" to "hero".


My own pick is Class. I really do think dnd requires classes to maintain any sort of identity. Not only that, there will always be plenty of non dnd classless games. DnD is the fighter, wizard, rogue, cleric, paladin, druid, bard, ranger, monk, warlock, etc. You can remove or add to the list, but if there aren't archetypical class packages that imply a certain approach and style for a specific character, it ain't dnd.
 


Hex08

Hero
I think the DM will be the last thing to go, at least for me. I like being a player but enjoy being the DM far more and if that were taken away from me, I would probably stop playing.
 

pming

Legend
Hiya!

Ability Scores. For the simple fact that, without them, nothing else 'fits'...the exception being XP, but only for 3.x onward (prior, higher Ability Scores granted a bonus to XP gained). As time goes on, they COULD slowly change all the other 'mechanics' listed, bit by bit...and once those are all changed, THEN you might not need an Ability Score number to have any influence in the game.

I was tempted to say DM, but I thought... "That's like removing the 'board' from a board game, or 'cards' from a card game.... are they really board/card games if you do that"? IMNSHO, no, they aren't. They are now something different. Same with removing the DM from an RPG.

^_^

Paul L. Ming
 

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