D&D General Which standard classes have you never (or very rarely) seen played? (Edited)

Which standard classes have you never (or very rarely) seen played?

  • Barbarian

  • Bard

  • Cleric

  • Druid

  • Fighter

  • Monk

  • Paladin

  • Ranger

  • Rogue

  • Sorcerer

  • Warlock

  • Warlord

  • Wizard

  • I have seen all of them in play


Results are only viewable after voting.

Charlaquin

Goblin Queen (She/Her/Hers)
Any ideas how a ranged defender might've been implemented?

Once HotFL came around, and Fighter (sub-classes) could be strikers, I suppose the door was open. You actually could make an archery-oriented slayer, doubling up on DEX bonus to damage wasn't bad - but the Slayer's main damage spike, Power Strike, became a back-up option. A Fighter(Archer) sub-class along the same lines, with a different Encounter exploit would've been quite easy.
The go-to Essentials Archer, of course, was the Ranger(Hunter), a mostly-Martial, part-Primal-caster who conjured clouds of mist and the like to play at controller.
Yeah, a ranged defender wouldn’t have made a ton of sense. I think a Striker subclass would have been the way to go. Of course, I’m one of the weirdos who actually really liked Essentials.
 

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Ashrym

Legend
Here is chart to show the initial classes from each edition. Essentials includes Fallen Lands and Forgotten Kingdoms.

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NOTES:
  • Bards are included in 1e on a technicality. They were optional and different in design but they were in the PHB.
  • Illusionists were the 1e example of the specialist wizard with a comment that others could exist. It's been grouped with the 2e specialists. The 2e specialist was barely a separate class from the mage under the wizard heading.
  • Rangers are broken in to spell casting and non-spell casting versions. Essentials gave us both in that one was using the primal power source and the other the martial. Technically a class called "ranger" was in each edition.
  • The thief was a base class in 1e and a subclass of rogue in 5e but the difference is not worth differentiating. The rogue is clearly the evolution of the thief.
  • Clerics, fighters, paladins, rangers, rogues, and wizards existed as standard classes consistently. With the exception of waiting for the PHB2 in 4e so did druids.
  • Assassins and warlords as standard classes each only existed in a single edition. Non-magical rangers as the default only existed in a single edition as well because of the primal rangers in Essentials.
  • Before 5e, barbarians and sorcerers also had only existed in a single edition.
  • 4e's PHB2 is worth noting in having come out relatively quickly after the PHB1 to give back barbarians, bards, druids, and sorcerers.
That's my recollection of the "base classes". 5e classes are the only current base classes, however; the others were base classes in the past and that is no longer true. That includes warlords.
 

Tony Vargas

Legend
Yeah, a ranged defender wouldn’t have made a ton of sense. I think a Striker subclass would have been the way to go. Of course, I’m one of the weirdos who actually really liked Essentials.
Essentials went off the 4e rails, like trainwreck off the rails, in dragging the Fighter, Thief, and Ranger back into their traditional stereotypes. The Fighter(Slayer) could be quite deadly with a bow, the Ranger(Scout & Hunter) were both obligatory druid-like (Primal) casters. But, at 2 whole years into the run, and not actually deprecating the existing Fighter, Warlord & Ranger, they were 'too little, too late.'

BTWO, one thing that we haven't seen since 3e is the stunning concept of bows with a pull. I know, it's whacky, but in this strange universe called reality, all bows cannot be strung and pulled by just anyone who can so much as lift them, they require strength - sometimes considerable strength - and send arrows downrange with proportionally greater force. D&D optionally, vaguely, handled that with ranged weapons 'made for strength' or something like that, and the slightly more poetic 'Mighty' bows of 3e (though, only composite bows, for some reason).

Since 3e we've had finesse weapons that let DEX fake being STR for melee, but the closest we've come to that for STR faking it at ranged is 'heavy thrown.'
'Heavy Pull' bows that let you use STR instead of DEX wouldn't exactly be nonsense.
 

Charlaquin

Goblin Queen (She/Her/Hers)
BTWO, one thing that we haven't seen since 3e is the stunning concept of bows with a pull. I know, it's whacky, but in this strange universe called reality, all bows cannot be strung and pulled by just anyone who can so much as lift them, they require strength - sometimes considerable strength - and send arrows downrange with proportionally greater force. D&D optionally, vaguely, handled that with ranged weapons 'made for strength' or something like that, and the slightly more poetic 'Mighty' bows of 3e (though, only composite bows, for some reason).

Since 3e we've had finesse weapons that let DEX fake being STR for melee, but the closest we've come to that for STR faking it at ranged is 'heavy thrown.'
'Heavy Pull' bows that let you use STR instead of DEX wouldn't exactly be nonsense.
Yeah, bows with Finesse would be a good addition to 5e.
 

Salthorae

Imperial Mountain Dew Taster
Warlord.... since none of the groups I ever played in played 4e thank goodness.

After that... Paladin because: baggage.

Neat chart @Ashrym!
 

Salthorae

Imperial Mountain Dew Taster
'Heavy Pull' bows that let you use STR instead of DEX wouldn't exactly be nonsense.

I mean... if you mean for damage, I guess?

Being stronger doesn't make you a better shot.

And that is the mechanical "rub" so to speak. 5e's simplification of mechanics means that something that uses Dex to attack but Str to damage isn't going to make an appearance.

While I agree it's more "real", it is also (potentially) more "complicated" and "confusing" for a new player, so it's out, because accessibility is design goal #1a or #1b.
 

Tony Vargas

Legend
I mean... if you mean for damage, I guess?

Being stronger doesn't make you a better shot.

This is D&D, where 'hitting' includes punching through armor (or the monster equivalent).

Wouldn't make a lotta sense when shooting at targets (maybe a little, the greater pull bow would have a flatter trajectory?), but then, 5e just lacks any sort of Touch AC granularity.


Here is chart to show the initial classes from each edition. Essentials includes Fallen Lands and Forgotten Kingdoms.
Essentials did not have a PH1, and was not considered a separate edition from 4e, anymore than 3.5 was - probably less, since it was officially, painstakingly, if not exactly honestly, fully compatible with the rest of 4e.

Without double-counting Essentials, the Barbarian, Sorcerer, Warlock and Warlord had existed in only one PH1 prior to 5e. The Assassin and Illusionist (as such, distinct from wizardly school specialization), had existed in only one, and only as sub-classes.

(If you break the Wizard up into specialist and non-specialist, it gets funny, as there essentially is no non-specialist wizard in 5e, though there was in every prior edition.)
 


Ashrym

Legend
Essentials did not have a PH1, and was not considered a separate edition from 4e, anymore than 3.5 was - probably less, since it was officially, painstakingly, if not exactly honestly, fully compatible with the rest of 4e.

Without double-counting Essentials, the Barbarian, Sorcerer, Warlock and Warlord had existed in only one PH1 prior to 5e. The Assassin and Illusionist (as such, distinct from wizardly school specialization), had existed in only one, and only as sub-classes.

(If you break the Wizard up into specialist and non-specialist, it gets funny, as there essentially is no non-specialist wizard in 5e, though there was in every prior edition.)

I disagree. Essentials came out as a core rule book with 2 additional rulebooks to present those 8 classes. The classes are different even if the the AEDU structure was the same. AEDU made it compatible with 4e like multiple d20 systems are compatible but I don't see it as the same edition.
 


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