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Which system for a Star Wars game?


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Guys, thanks for the VP/WP explanation, I certainly agree that is grittier and probably fun. I don’t know how well it would work for my party. We are so used to Hit Points that if the Saga rules use them they may be a boon. Two of my players like the VP/WP dichotomy, let’s see. I will give the toughness system a try too…

Diggus I read the chat transcript but thanks for pointing it out, Cignus, thanks for chiming in, all sorts of examples of different styles of play, again so much to do with the GM.

Moridin I don’t have the foggiest idea what FATAL is, I will look it up.

On a funny note, last night I was playing charades, in the group I ended up in the other 3 players had NEVER seen Star Wars (I know WHAT WAS I doing there!). One guy ended up trying to represent Qui-Gon Jin and I DID NOT guess it… I hang my head down in shame.

On my defense we had one minute to guess and the player did not mimic a lighsaber until the last 15 seconds. That is what I get for playing charades with such people!
 
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Moridin... I just looked up FATAL on Wikipedia!

JEJEJE! Sorry I did not get the joke right away. I feel like such a newb.

Looking forward to all those detail in the SAGA edition.
 

ValhallaGH said:
For actual damage, I find myself doing the same things Lucas did. Singed fur, grazed shoulder, gouged thigh, missing hand, etc.

The missing hand: I've always though that was a use of conviction (True20) by Luke. That strike should have sent him into dying, but he sweet talked his Narrator into moving him into disabled by spending conviction and loosing a hand. :D
 

Sunglar said:
Moridin... I just looked up FATAL on Wikipedia!

JEJEJE! Sorry I did not get the joke right away. I feel like such a newb.

Looking forward to all those detail in the SAGA edition.

Heh, yeah, sorry, I figured FATAL was so well-known in online roleplaying circles that everyone would have heard of it. Sorry if you were confused. Yes, obviously, it was a joke. Though there is some appeal to having a theme song that sounds like Cookie Monster chasing a drum set down a flight of stairs... :lol:
 

iwatt, that is another great example of a game mechanic and what it may mean in a story.

Moridin, I really had not heard about it, and I’ve been around for a while (shouldn’t really accept that!)

Well I am going to sleep it is 4:30 AM my time and I just got back from gaming store; yeah they keep strange hours for the friends of the owners! JEJEJE…
 

Concering Teh Ubar-Jedi... ;)

Ignoring the other apocrypha for a memonet, go watch the movies again... Carefully.

The only Jedi you'll see performing extraordinary tricks with the Force are those small handful who are (A) primary characters to the story and (B) are generally regarded by the other characters in the movies to be the very most powerful Jedi (or Sith).

Lets look at that list, in no particular order...

Qui-Gon, Obi-Wan, Darth Maul, Anakin (Darth Vader), Count Dooku, Mace Windu, Yoda, Darth Sideous (Palpatine) and Luke.

Aside from that, there are only a few scenes where we see other Jedi in action...

The Battle of Geonosis. In the background, we see dozens of Jedi fighting the droids and Geonosians. For the most part, none of them are flipping or twirling or anything... They are barely holding their ground, and by the time the survivors are rounded up, more of them have died than not.

Palpatine's Arrest. Within a handful seconds, Palpatine kills three fully fledged Jedi Masters who are ready for trouble and are not Mace Windu, Yoda or Luke.

Order 66. In the field, several Jedi Knights and Jedi Masters (except Obi-Wan and Yoda) are shown getting surprised and cut down by small numbers of Clone Troopers. Back at the Jedi Temple, the Jedi (including several Master and Knight instructors) were slaughtered by Anakin and his Clone Troopers... One young Jedi was shown killing a few Clone Troopers in an attept to escape, before getting killed, but he did nothing especially fancy except for hitting them with a glow stick.

The long and short of it is that the only "uber-Jedi" (in the movies, at least) are the plot-important characters. We simply can't judge the rest of the Jedi based on such a small sampling, especially considering what we've seen of them rest of them. It'd be like painting all Star Wars smugglers or bounty hunters with the same brush used for Han, Chewie and Lando, or the Fetts.

Of course... The novelists and cartoon pastichers seem to have run on that assumption, so who am I to complain? :p
 

iwatt said:
The missing hand: I've always though that was a use of conviction (True20) by Luke. That strike should have sent him into dying, but he sweet talked his Narrator into moving him into disabled by spending conviction and loosing a hand. :D

I saw the maiming as an attacker's choice. In D20, I house-ruled whenever a melee attacker could do wound damage they could instead choose to maim for no WP damage but cause a condition (fatigued, exhausted, stunned etc.). This left characters available for questioning, gave meleers an extra option over shooters (better balance to me), and modeled the movies.
 

Pbartender, good pint, but the fact is the PCs will want to be, and I guess should be those plot centric Jedi, and hopefully, non-jedi characters.

I am crafting the adventures with the hope that there will be plots and things to do for both jedi and non-jedi characters. Let’s see how it turns out in the game!

Diggus, that is an interesting idea, but wouldn’t characters en up maimed? I still shudder at some rules we tried out in AD&D 2nd ed. That allowed critical hits to maim and do all sorts of wonky things in combat. I quickly got rid of that and have been a little reluctant to go that road again, granted these are vastly different rule sets!
 

Yeah, two PC's got maimed. Both Jedi, one lost an eye the other an arm (he was going two weapon fighter too).

Didnt do elaborate tables. Character declares maim, rolls damage, I judged based on how bad the WP would have hurt the target what status occured and what part was maimed (PC's could pick). It's important to have your player's trust.

The one armed one was upset but over the campaign came to wear it as badge of honor -- refusing an artificial replacement. "No sacrifice is too great for a true Jedi". For RPing it well I let him swap out Ambidexterity for the Fame feat (+3 Reputation).
 

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