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Which system for a Star Wars game?

Diggus Rex said:
Ah.

Never read this article but I've seen interviews with Nick Gilliard the chief stunt coordinator on the movies. He talks about how he had to design a style for each major character. He mentioned that Mace fights alot like Old Ben with very little wasted energy, straight-to-the-point deadly.

For all the cheesy dialogue and pomp, Lucas movies are always technically tight.

It's also important to note that the older kenobi became a master of Soresu, the defensive style since he came to believe that Jinn's excessively agressive style (I forget which one) was not the best.

In any case, as entertaining as the prequel fights are, it's the controlled aspect of the original trilogy duels that I really enjoy. I really liked the description as if they were two kendo masters. :D
 

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Diggus, I already own SW D6, but a casual look at the book made me think there are some new ideas in there and it was so cheap! I ended up buying too many games from D6, to D&D and even some AD&D stuff! Although I know I will not use D6 Space for the SW campaign it is an interesting read nonetheless.

Don’t worry in all these years of gaming I have plenty of dice… I still owe the different D6 with the star replacing the 1 I got YEARS ago to use as wild die in the SW d6 game. I only ran one adventure. Although they have an optional rules that after you hit 6 dice or more you can simply opt to roll 5d6 and add a static bonus. Just looked that over did not read it in detail.

Pbartender nice article, where did you get it? Certainly put things in perspective.

Where do these fighting styles for the Jedi come from? I know they exist, I’ve read about them and seen the game stats, but where did they originate?

Valhalla, one non-SW True20 question, I read the book when it came out and I am re-reading it. Are there rules anywhere for reloading weapons? I realize I may simply be stuck on a more complex game system, and heck in SW you never see anyone running out of ammo, in the movies at least (that I recall). I did no see anything about that in your adaptation, how do you handle this?

Everyone have a fun Friday, I know I will! Take care…
 

Lightsaber Combat

I think Wikipedia also has some info, but wookipedia is a better source for SW info.

With respect to loading a weapon:

True20 said:
Quick Draw (General)
You can draw or load a weapon as a free action, rather than a move
action. You can only do one of these things as a free action each round; the other remains a move action, as normal. So you could draw a weapon as a free action, then load it as a move action, for example, but not draw and load it as a free action. Taking this feat a second time allows you to both draw and load a weapon in the same round as free actions.

This seems to imply that reloading a weapon is a move action.
 

iwatt said:
Lightsaber Combat

With respect to loading a weapon... This seems to imply that reloading a weapon is a move action.

iwatt, and I am asking without the books since I am not home and don’t have access to True20, do weapons have information on clip size, etc? Don’t recall that. There are some references to rules in some parts of the rulebook that are nowhere else to be found. Is this the case?
 

No they don't because clip size is a campaign dependent feature. Some campaigns have sidearms with clips of fifty, one hundred or even one thousand rounds while other campaigns feature one-shot muzzle loaders. True20 tries to not dictate your setting to you.
TSW has notes on magazine size in the various blaster descriptions.

As for loading a weapon, it is considered to be a move action, unless it is more. It falls under the "Manipulate an Object" header for the table on page 97.
 

Sunglar said:
Where do these fighting styles for the Jedi come from? I know they exist, I’ve read about them and seen the game stats, but where did they originate?

The only place I've seen them was in the D20 SW Heroes Guide. Lucasfilm gave out the authorization and maybe some names with Thompson and Wiker writing them up.
 

Diggus Rex said:
The only place I've seen them was in the D20 SW Heroes Guide. Lucasfilm gave out the authorization and maybe some names with Thompson and Wiker writing them up.
Prior to the Heroes' Guide, they appeared in a non-gaming article in an issue of Star Wars Insider.
 

Sunglar said:
iwatt, and I am asking without the books since I am not home and don’t have access to True20, do weapons have information on clip size, etc?

As Valhalla said, it isn't in the books. I either guesstimate or dig into my SW corebooks.
 

Thank you all… Will you help me finish my thesis since you are all so helpful? Just kidding!

Hope everyone is having a great weekend. I actually wrote an opening scroll for the campaign I’ll be running. Since it will be retelling the prequels, and re-imagining them, the adventures will be likewise divided into 3 sets of adventures, there will be a break in gaming (if all goes as planned) and some time pass before each “episode”.

This is what I came up with for the first episode, some 40 to 50 years (still iffy on this!) before Episode IV A New Hope. Without further ado and much trepidation here it is...

Episode I
THE GATHERING STORM

The Republic crumbles.

The long peace brokered a thousand year ago by the Jedi cannot hold. The Senate is powerless to defend itself and stop the factions within the Galactic Republic from an escalating armament race against threats real and imagined.

Commerce and travel have become dangerous as renegades, pirates and malefactors prey the hyperspace routes, rumors abound of mysterious ships coursing through hyperspace and massing beyond the Outer Rim.

At this crossroads the citizens of the Republic search for hope but find their leaders either powerless or indifferent to their fate. The fabled Jedi have dwindled in number and influence, the Council has not met in a generation, all that remains are the Jedi Orders haphazardly clutching to their protectorates.

Among the turmoil a young ambitious diplomat sets out in a mission to secure the means that will keep his planet safe…​

Any thoughts?
 

Sounds like a good draft. I've got questions that may help ya clarify some things from the get go.

Why is the Senate powerless?

Why are the citizens leaders powerless or indifferent?

What dwindled the Jedi's numbers? Why hasnt the council met?

A good scrawl is gonna state the status of things. I'm sure you'll explain the answers in the course of the campaign so you neednt go into depth. For example, "Infinite pleas for assistance have rendered the Senate powerless."
 

Into the Woods

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