Vaalingrade
Legend
Heavy keyword is trash that gots ta go.Not with "power" weapons. Nick, Sap, and Vex are all good abilities and require weapons to not be heavy in different ways (technically a heavy crossbow or longbow for a fighter can vex).
Heavy keyword is trash that gots ta go.Not with "power" weapons. Nick, Sap, and Vex are all good abilities and require weapons to not be heavy in different ways (technically a heavy crossbow or longbow for a fighter can vex).
Honestly you could just make Topple auto-work on a crit. Let it be good for crit builds and something the fighter might switch to when they have advantage on attacks (for greater crit chance).Just going to toss out an idea for Topple to avoid extra rolls.
If you rolled a 16 or higher on the D20, and deal damage to the target, they fall prone.
So if Battle Axe "Versatile" damage was bumped up to 1d12 instead of 1d10, why would anyone wield a Greataxe?I would suggest deletion.
Versatile need a damage die bump by default, not wasting a mastery "slot" for it.
Graze on top of damage die bump would be a good buff for sword and board warrior.
Crits don't happen often enough IMO. And needing to roll a 16+ still works better with advantage.Honestly you could just make Topple auto-work on a crit. Let it be good for crit builds and something the fighter might switch to when they have advantage on attacks (for greater crit chance).
that is why 2Handed, Heavy, Martial melee weapons need 2d8 damage die.So if Battle Axe "Versatile" damage was bumped up to 1d12 instead of 1d10, why would anyone wield a Greataxe?
or if you beat their AC by 5, you knock them prone.Crits don't happen often enough IMO. And needing to roll a 16+ still works better with advantage.
Oh, how about.
If your total attack roll is higher than their Strength score, you knock them pronem
A "need" for a damage bump across the board for this issue? Yeah, nope.that is why 2Handed, Heavy, Martial melee weapons need 2d8 damage die.
Or return of 1+1/2 STR mod to damage from 2Handed melee attacks
yes, the main problem with D&D was always that martials did too much damage. yeah, not really.A "need" for a damage bump across the board for this issue? Yeah, nope.
Pulling fake statistics out of thin air. Not winning me over.yes, the main problem with D&D was always that martials did too much damage. yeah, not really.
when you swing a weapon with two hands, you generally generate 50% or little more energy than with one hand.
So take longsword with 1d8+5 and greatsword with 2d6+5, 9,5 vs 12 damage. 26% more.
if you bump greatsword to 2d8+5 it is 9,5 vs 14. 47% increase in damage.
So yeah, greasword needs the 2d8 base damage. at least.
also, GWF style should just give +3 damage instead of that useless reroll that adds next to nothing.
If they can use a Mastery (so fighter or barbarian) they get that in addition to the d12 so strictly better.So if Battle Axe "Versatile" damage was bumped up to 1d12 instead of 1d10, why would anyone wield a Greataxe?