TheAuldGrump
First Post
I was wondering what I was doing in a series of twisting passages, all alike....jdrakeh said:You have been eaten by a grue.
The Auld Grump
I was wondering what I was doing in a series of twisting passages, all alike....jdrakeh said:You have been eaten by a grue.
TheAuldGrump said:You pass a sign post.
It says 'Welcome to the Whiny Zone'....
Gothmog - you may not agree, but my opinion is not likely to change - I do not think that anyone is going to convince anyone of anything here - in my opinion the Iron Golems scenario was a poor choice - forcing a player into a role he was badly suited for - buffing is not a whole lot of fun when it is the only thing you can do; back to the Scrabble board. Call me when the fight is over.
I was willing to bring up the DM's mistakes every time he tried to lay the whole of the blame on the player - who I feel to be less at fault, in the cited instances, than the DM. The player chose a poor method of handling an existent problem, he was not the root cause of the problem. There may have been other problems with the player, but in the cited examples, the only examples that we have been given, the player was far from the only one at fault.
At the core is the problem of a 'storytelling DM' - For a lot of players that is not a fun game, to others it can be enjoyable, but most players I have found prefer to be the main characters in the story rather than the sidekicks.
The Auld Grump
Whereas I see a lack of maturity on both their parts. We also differ in our views as to who is the worse offender. But yes, a personality conflict is likely the real core.Gothmog said:<SNIPS Some Very Good Points>This seems more like a personality conflict the more I see of it, and very likely a maturity/mental health issue on the part of the problem player.
32+ years of GMing here - obviously we have had different experiences. I do see much that is complaint, if not whine, worthy.Squire James said:From the biased view of someone with over 20 years DM experience and about 1 year player experience, I'd say that the DM has a much more difficult job than the players and should generally be cut some slack. A DM will make mistakes, and most of them will not be obvious until after he makes them. At the very least, I think he deserves to be treated like a normal human being and not some sort of human punching bag.
I see about 3 mistakes in Slaygrim's final encounter (one of them being that 4 pieces of CR 7-9 beef with lots of HP would have made for a more interesting battle than one piece of CR 13 save or die finesse). None of them were "whine-worthy".
Let's just say that in a similar position I would have saved myself only because I'd be shouting Slaygrim's "vacation inducing" comment at the computer screen rather than actually typing it in a message and hitting "submit reply". By the time I am thinking clearly enough to make a post, I've recovered my temper enough to note that making such a reply is not worth it and just go on.
He never layed the whole blame on the player. You brought up his shortcomings repeatedly after he agreed with you about his mistakes. There's no call for that. You made your point two pages ago and you still haven't stop riding the guy now that he's gone.TheAuldGrump said:I was willing to bring up the DM's mistakes every time he tried to lay the whole of the blame on the player - who I feel to be less at fault, in the cited instances, than the DM.
I entirely agree with this. But repeatedly saying "you're wrong" is not how to give someone advice.At the core is the problem of a 'storytelling DM' - For a lot of players that is not a fun game, to others it can be enjoyable, but most players I have found prefer to be the main characters in the story rather than the sidekicks.
This proves you didn't read the thread or at least didn't read Slaygrim's posts. He said those two events occured 4 adventures apart.The problems described, and by the DM concerned, are serious enough that I likely would have left the group after the third week, if the game continued the way it has been described. It would not be worth my time and energy.
Yes, I did read all of Slaygrims's posts. Yes, he did lay the majority of the blame on the player. And yes, I knew that the events were not in the same adventure - if you had bothered reading my posts you would have seen that they are in fact written of as separate events. I stand by what I said. His own words, in the post that went into more detail was 'As per this encounter, I see it as part of the story.' And that is why I do not feel that he was sharing any part of the blame.jmucchiello said:He never layed the whole blame on the player. You brought up his shortcomings repeatedly after he agreed with you about his mistakes. There's no call for that. You made your point two pages ago and you still haven't stop riding the guy now that he's gone.
Perhaps you should take your own advice and admit when you are wrong.
I entirely agree with this. But repeatedly saying "you're wrong" is not how to give someone advice.
This proves you didn't read the thread or at least didn't read Slaygrim's posts. He said those two events occured 4 adventures apart.
Is he really whining or thinking logically about his character?Slaygrim said:(edit: For more information, read post #76 by me)
I've got a player in my group who is the BIGGEST whiner, and I can't stand it. The biggest problem is that he is the only other person who will DM with me, so having him around is the only way I actually get to play a character.
This guy whines CONSTANTLY.
If faced with an opponant or battle that appears too tough for him, he will whine saying it's too strong of a battle and that there is no way his character would fight this battle. Such as recently, the party is 4 10th level characters and they had to battle a 19th level wizard, a 16th level sorcerer, a 15th level wizard, a beholder, and a runic guardian. Of course this battle does appear to be too powerful, the gaming group completely forgot (I have no idea how) that the previous adventure the PC's learned that the 15th level wizard was actually a spy out to stop this 19th level wizards plot. So the entire time before the battle, all I hear is whining. "Oh this is too powerful, we are out of our leagues. My character wouldn't fight this, he'd just walk away." and all of this junk. But of course the other PC's are going forward and fighting the battle so he reluctantly goes along.
When the battle begins the 15th level wizard "enemy" immediately turns on his allies and aids the PC's in the battle. The battle actually secludes the main enemy from the battle (as was planned by me from the start) as he had to work on a ritual. Thus it ended up being the 4 PC's and this 15th level wizard traitor against a 16th level sorcerer, a beholder, and a runic guardian. In the end the battle went quick. The sorcerer failed his save against prismatic spray and turned to stone on the first exchange, and the PC's destroyed the beholder and the runic guardian within two rounds. This lead to the final battle which included all PC's + the 15th level wizard against the 19th level wizard. Again, that player starts whining saying that once this wizard casts time stop they are all done for. I wanted to rip my hair out.
And it's not just this. It gets worse. If a battle happens, such as when the characters were 9th level, they were ambushed by a gang of bandit rogues, about 20 of them. These rogues were all 3rd level. The real plot behind this battle was that it was arranged by a powerful assassin to study how the PC's respond to stealthy assailants. Well this problem player walked through the battle with ease, and then was complaining that it was too easy and that I shouldn't have thrown this battle into the game. *grrrrr*
It get's worse. While exploring an ancient Netherese Ruins the place was guarded by multiple Iron Golems. His character, a spellcaster, clearly was useless offensively as the Iron Golems are immune to most forms of magic. Thus, he was delegated to the role of the "buffer", having to cast spells that suped up the fighters. Throughout the entire dungeon there were spots still guarded by Iron Golems. This player once again began complaining about how he can't "ever" do anything in battle, that I keep arranging battles where he is useless and how it's not fun for him. Forget that this was a sealed dungeon that no one had entered in over 2000 years and that nothing outside of undead or constructs would exist in there, it doesn't matter. What matters is that I didn't arrange for the place to be filled with more than constructs... at least until the end of the dungeon where they did end up fighting undead... only then the undead had spell resistance that was hard to overcome, so he complained about that too. "There's NOTHING I can do. I need to roll of 16+ to beat his spell resistance. That's stupid. I guess I'll just back up and stand there."
You think that's bad? Heaven forbid the guy gets hit by a Mordenkainens Disjunction and loses magical items. It's time to turn his character around and head back to town, forsaking his quest because he doesn't have his items.
This was mostly just a rant. He's taking over DMing now, so I won't have to put up with it for awhile. I get to play and I am really resisting the urge to give him loads of trouble and a taste of his own medicine.
TheAuldGrump said:The biggest is that the DM should have listened. Whining was a poor way of expressing a very real series of problems. Encounters that make the PCs useless, or rely on powerful NPCs and poor tactics on the bad guys parts to be survivable, are poorly designed. Having all the encounters in the location negate a PC's abilities is poor design.