Whiney players....

Wolfwood2 said:
For me, the crucial point is that nobody likes a whiner.

For me, the crucial point is that, despite the player in question addressing the issue inappropriately, the DM not be relieved of all responsibility for creating an environment hostile to the players. I think it is evident that both parties bore a large degree of responsibility for creating a potentially unfun game environment.

The DM for created a campaign that completely deprotagonizes PCs in several different ways (by virtue of encounters that render PCs totally useless, or encounters that relegate PCs to second fiddle status because they require the intervention of NPCs to be overcome). This is confirmed by the several examples provided by Slaygrim. Bully for him if he thinks that this spells F-U-N, though I think one would be a fool to think that this kind of thing is considered fun by most players (or even by a large-ish minority of them).

The player in question apparently addressed this issue of unfun in a similarly inappropriate manner (I say "apparently" because we only have Slaygrim's word for it, and he's shown a willingness to flex the truth elsewhere in this thread by revising his initial posts to portray himself as totally blameless). If this is, in fact, how the player responded, I think that he was every much as responsible for potential group-level unfun as the DM.

Point being, making your campaign all about NPCs or ensuring that PCs have absolutely no chance to be heroic is as much a sure fire way to ruin the game for other players as throwing a fit about the DM's making his campaign all about NPCs or ensuring that PCs have absolutely no chance to be heroic is.
 
Last edited:

log in or register to remove this ad

jdrakeh said:
For me, the crucial point is that, despite the player in question addressing the issue inappropriately, the DM not be relieved of all responsibility for creating an environment hostile to the players. I think it is evident that both parties bore a large degree of responsibility for creating a potentially unfun game environment.

The DM for created a campaign that completely deprotagonizes PCs in several different ways (by virtue of encounters that render PCs totally useless, or encounters that relegate PCs to second fiddle status because they require the intervention of NPCs to be overcome). This is confirmed by the several examples provided by Slaygrim. Bully for him if he thinks that this spells F-U-N, though I think one would be a fool to think that this kind of thing is considered fun by most players (or even by a large-ish minority of them).

The player in question apparently addressed this issue of unfun in a similarly inappropriate manner (I say "apparently" because we only have Slaygrim's word for it, and he's shown a willingness to flex the truth elsewhere in this thread by revising his initial posts to portray himself as totally blameless). If this is, in fact, how the player responded, I think that he was every much as responsible for potential group-level unfun as the DM.

Point being, making your campaign all about NPCs or ensuring that PCs have absolutely no chance to be heroic is as much a sure fire way to ruin the game for other players as throwing a fit about the DM's making his campaign all about NPCs or ensuring that PCs have absolutely no chance to be heroic is.


Well according to theOP only one player had an issue the rest didn't so unless he is being dishonest about that part then I don't think the rest of his players feel that the game is not fun. Also if the game was so unfun for the whiney player why did he stay?

When it comes down to one player not having a good time but the rest of the players are having a good time then I don't think it is a matter of the DM being a bad DM and not providing a fun game for everyone. Most likely the player in question has a different play style than the rest of the players and the DM and does not mesh with the group.

What I really think was going on here though was an issue of a DM who does not make a good player.

He also did admit later that he made some mistakes he said that several times.

You should never have a NPC take over but there is nothing wrong with having an NPC help the party. Maybe I read it wrong but the NPC sorcerer helped the party but did not take over the party also help kill the beholder and rune mage.

I keep noticing that some people keep focusing on the iron golem/undead and the last encounter but don't seem to remember that the player was also upset over the bandits which he was he able to use his full abilites against because he thought it was to easy.

To me it seems like this player was unhappy about everything in the game.

Instead of staying in a game where everything makes you so unhappy that you feel the need to whine and ruin everyone else's fun the adult thing to do is to accept that maybe this game is not for you.

I have read several books about DMing and I think they are have one problem they talk about how to make the game fun for all different types of players. But I think that is impossible unless the players themselves are willing to work with you. For example if you have mainly role players and one hack in slasher it won't work unless the hack n slasher is willing to not disrupt the role playing when he gets bored. Vice versa if you have mainly kick in the door players and one role player the role player needs to accept that the game will mostly be action.

Also DMs need to have some fun as well. It should not be all about the players. If a DM is a story telling type DM then his players need to accept this about him if they want him to DM for them. A DM trying to DM a game that he is not enjoying is not going to make a fun game for anyone.
 

jdrakeh said:
For me, the crucial point is that, despite the player in question addressing the issue inappropriately, the DM not be relieved of all responsibility for creating an environment hostile to the players. I think it is evident that both parties bore a large degree of responsibility for creating a potentially unfun game environment.

The DM for created a campaign that completely deprotagonizes PCs in several different ways (by virtue of encounters that render PCs totally useless, or encounters that relegate PCs to second fiddle status because they require the intervention of NPCs to be overcome). This is confirmed by the several examples provided by Slaygrim. Bully for him if he thinks that this spells F-U-N, though I think one would be a fool to think that this kind of thing is considered fun by most players (or even by a large-ish minority of them).

Jdrakeh, I told you I read the entire thread. Don't tell me "confirmed by the several examples provided by Slaygrim" when it is in fact not. His game sounded pretty cool to me. Obviously one of us is the abnormal outlier whose opinions are not shared by the vast majority of gamers, and I don't think it's me.

I think using a high level caster who has already used many of his high level spells as an opponent is an interesting and unique idea. I'll have to try it sometime. I think throwing the occasional golem encounter at a caster is fair cop. (Especially at a wizard, who can always prepare different spells if his usual selection isn't working.)

Slaygrim probably made some mistakes. He admitted to doing too much railroading, and he didn't do enough to make the group aware of the tactical situation during one particular adventure. (Hidden ally on their side; good possibility the big bad wizard was already out of many of his most dangerous spells.)

That doesn't justify a constant stream of complaints in the middle of the game. If there's any possibility that any of the group is having fun, whining is going to kill it. A bad in-game situation is one thing, but a player who can't stop complaining about their bad rolls or bad tactical situation or dislike of something in the middle of the game is a killjoy of the first order. Whether there's justification behind the complaints or not, nobody wants to listen to it. Save the belly-aching for later.

The player in question apparently addressed this issue of unfun in a similarly inappropriate manner (I say "apparently" because we only have Slaygrim's word for it, and he's shown a willingness to flex the truth elsewhere in this thread by revising his initial posts to portray himself as totally blameless).

Again I read the whole thread, so this smearing of Slaygrim doesn't fly. I know what he said and didn't say.

If you're not going to accept his word that this guy was whining, why even reply to the thread?

Point being, making your campaign all about NPCs or ensuring that PCs have absolutely no chance to be heroic is as much a sure fire way to ruin the game for other players as throwing a fit about the DM's making his campaign all about NPCs or ensuring that PCs have absolutely no chance to be heroic is.

It's like you're posting from some parallel universe. "All about NPCs", "Absolutely no chance to be heroic"? Where do you even get that? It's like you just read Treasure Island and started complaining about how the pirates always win.

Because they had NPC back-up in one battle in one game session of a campaign? Bizarre. I think you're pretty far outside the mainstream of players here.
 

White Whale said:
It is clear that Slaygrim takes no criticism and blames all the problems on the 'whiney' player; he never admits that the player in question may have a legitimate reason for complaining, even in the flawed examples in the first post.


Apart from the posts where he says that he's a relatively new DM, agrees that he should take a look at his own practices, says that some of this may be his fault, and otherwise agrees that he could communicate better with his players, I agree with you 100%.

RC
 

Well, I obviously disagree with you here, WolfWood. That said, insulting my reading comprehension, intellect, and sanity won't win me over.
 

Raven Crowking said:
Apart from the posts where he says that he's a relatively new DM, agrees that he should take a look at his own practices, says that some of this may be his fault, and otherwise agrees that he could communicate better with his players, I agree with you 100%.
Heh. :D
 

Please stop any posts that are likely to be construed as personal insults, guys. The topic can be discussed without getting personal.
 

Arnwyn said:
I don't think we want cougent's post to become eerily predictive, now do we?).
Sorry, I have a nasty habit of doing that. :lol:

I want to respond to some of the other stuff, but I think I have banged my head against the "whiny justified" wall enough already, so I will now bow out and just lurk and laugh.

Slaygrim, if you are still lurking in the shadows, I would play in your "horrible" game anytime, it sounds fun to me! I love a challenge and being forced to think on my feet in character, sign me up!
 

Ovid may have something to inform this discussion:

"Treason doth never prosper:
what's the reason?​
Why if it prosper, none dare call it treason."​

I just thought there might be an element of this with regard to what is, or is not, whining.
 

Felix said:
Ovid may have something to inform this discussion:
"Treason doth never prosper:
what's the reason?​
Why if it prosper, none dare call it treason."​

Ovid? I thought that was Shakespeare, from Richard III or something? Sounds like iambic pentameter to me, and it rhymes well in English, but I guess that could be down to the translator.

I love the quote, so it would be good if I knew the source.
 

Remove ads

Top