Whirtlestaff's Wizards' Academy Revisited, IC01

Xavier will remain standing back as well, his mage hand hovering over Kerlan's shoulder. Once the other wizard is complete with his listening, Xavier will direct the hand to open the door.

[sblock=Stats]
19/19 HP
AC: 18 FF:16 Touch: 16 (Assuming cast Mage Armour from scroll)
F/R/W: +3/+3/+6

Spells Left:

0 - Daze*(x3), Detect Magic, Mage Hand
1st - Grease, Ray of Clumsiness, Charm Person*, Lesser Orb of Electricity, Sleep
2nd - Web, Glitterdust(x2), Tasha's Hideous Laughter*

Consumables Left:
Potion of CLW (x3) 150gp -
Scroll of Featherfall 25gp -
Scroll of Ray of Enfeeblement 25gp -
Scroll of Hold Portal 25gp -
Scroll of Expeditious Retreat 25gp -
Scroll of Hail of Stone 25gp -
Scroll of Mage Armor
Scroll of False Life
Scroll of Shield
[/sblock]
 

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Kerlan Rayne at the Door

[sblock=Wizard Kerlan]Kerlan hears some metallic clanging, and some relatively high-pitched voices from within. No actual words are discernable, but Kerlan doubts that these are hobgoblin voices. Or, if they are, they must be either whelps or midgets![/sblock]
 

"I hear metal clanging but I doubt it's the armory. There wouldn't be this much noise until we had been discovered, which hasn't happened yet. Also, I don't think there are any hobgoblins inside, unless they're kids." Kerlan holds up his crossbow and motions for Xavier to open the door.
 

You all figure that the sentries on the towers should be out for a very few more minutes yet, but it might soon not be the best idea to go traipsing around the open keep without dealing with them. This is not to suggest any action on your part, just a little reminder. :) You've really got a bit of time left, just don't forget about them.
 
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"Did anyone bring any rope or manacles? We would be good to bind or otherwise disable the sleeping guards before we find ourselves trapped between two groups of angry hobgoblins" Xavier asks, hesitating a split second before he opened the door, listening to that little voice in his head that warned him of danger.
 

Post coming soon describing what's behind the door. Sorry guys, forgot about you last night. I'll get it up tonight. Ooops, color me embarrassed! Soon, I promise. :blush:


OOC: FYI, as I scanned the equipment lists of the characters who are still active, I noticed that there is plenty of rope in the party, and even one set of manacles, if anyone is still interested....
 
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The Voice in Xavier's Head

But, maybe I'm not behind after all! More careful reading of Xavier's post shows that he has NOT opened the door yet, but posed a question to the other wizards about possibly restraining, somehow, the guards left alive in the towers?
 

Tylara

"Take the door. We'll set about securing the tower guards after this next chamber. I fear someone in there could have heard the sounds of combat and even now be coming to investigate." She readies an arrow.
 

"Did anyone bring any rope or manacles? We would be good to bind or otherwise disable the sleeping guards before we find ourselves trapped between two groups of angry hobgoblins"
"I have plenty of rope if that's how we want to handle them but I thought we already went over this and we had no real options for taking them alive. Right now is not the time for debate though. There might be an entrance to the tower through this room so lets get in there. Open the door."
 

Kerlan was right, this isn't the time for debate with hostile enemies around and their precious spells ticking away, so Xavier concentrates on the magical energy manifested as a hand of force. He manipulates it and causes the hand to grip the door handle and pull (or push) the door open.
 

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