Whirtlestaff's Wizards' Academy Revisited, IC01

OOC: Except that when I made this most recent map, I went ahead and moved the hobgoblins another round's worth. Only Manny moved amongst the party this round, since Kerlan was making a full attack and Tylara was casting a full round spell.
 
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Hobgoblin Battle in the Courtyard

OOC: Mowgli is quite right. The reason that it doesn't feel like your turn is totally my fault! Allow me to fix that:

The remaining hobgoblins from the southern end of the keep have come streaming out into the courtyard and are moving toward the Wizards. Tylara says, "We're going to need some help on this one," and begins a summoning spell. Kerlan fires his crossbow again, and misses, as does Xavier. Manny closes the rest of the distance to the woodpile (½ move) and exchanges his rapier for his hand crossbow. (OOC: Actually, Mowgli, Manny would still have time to get a shot off in the same round as his move and weapon-switch, provided that he has a target in range, which I somewhat doubt.)

No more is seen of the Hobgoblin Chieftan and the Orc Emissary. Yet.

OOC: Scotley, correct me if I'm wrong, but my understanding is that Tylara's Celestial giant bombardier beetle will appear at the beginning of next round. Right?

IC: The air in the place mentally designated by Tylara (still S 19?) begins now to shimmer, and faint swirls of color begin to boil out of the area, giving a sensation of being definitely pregnant in some way. It looks kinda like the air above a freshly poured glass of soda, if the tiny bubbles were made up of a rainbow of pastel colors. (As this occurs, you can almost hear a voice saying, "Lookout! Bidness fixin' ta pick up!" Almost......)

The last posted map still applies. See below, Post #763. The hobgoblins are coming closer. They have no missile weapons and so can only move toward you like an inexorable tide of hateful monstrous humanoid flesh. It's your turn to act now. OOC: Sorry for the confusion of the last couple of days. I've been experiencing a decidedly persistent brain cramp! Hopefully, it's releasing me from it's grip even now.
 
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Manny (AC: 22; HP: 12/12)

OOC: Only two range increments away - well within his skill level . . .

Manny takes careful aim with his tiny hand crossbow and looses a dart at the nearest Hobgoblin. The dart flies true and buries itself deep within the flesh of the monster.

[sblock=Combat Rolls]Firing at the Hobgoblin in V24.

To Hit (1d20+6=23)
Damage (1d2=1)[/sblock]
 
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OOC: Sorry, Kerlan. I fixed it, I think. You'd better make sure for me.

IC: The hobgoblin in V24 lets out a bloodcurdling howl of pain when Manny's tiny, but very pointy, little missile lodges itself in his inner thigh. "You dastardly little ...... whatever you are! You almost shot me in the nads!"

[note to self: hobgob in V24 is -1 hp]
 

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Tylara

OOC: Hmm, the beetle will appear at Tylara's initiative of the round after Tylara cast the spell, which I think is the current round, so s19 is still a good spot.

As the beetle appears Tylara unleashes more of her magic firing a brace of magical force missiles (1d4+1=2, 1d4+1=5) at an approaching Hobgoblin (U23).

The giant beetle trundles forward (a half move to S22) and releases a cone of acidic vapor at a pair of hobgoblins (S24&24). (DC13 fort save or take acid damage (1d4+2=5)).

[sblock=beetle stats]
Size/Type: Medium Magical Beast (Extra Planer)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Darkvision 60 ft., vermin traits, resistance 5 acid, cold and electricity
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 9
Skills: —
Feats: —
Environment: Warm forests

A giant bombardier beetle is about 6 feet long.

Acid Spray (Ex)

When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 13 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.

Smite Evil (Su)

Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. [/sblock]
 

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