Whirtlestaff's Wizards' Academy Revisited, IC01

Manny (AC: 22; HP: 12/12)

Maybe we can take one of them down before they really get into the fight!

Manny points a diminutive finger at the Half-Orc and a shimmering blue ray lances out toward the puking pair of pug-uglies . . . only to splash harmlessly against the wall behind them, creating an icy patch on the stone.

[sblock=Actions]Casting Ray of Frost, and missing. :erm:[/sblock]
 

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OOC for Mowgli

Ray of Frost only requires a successful Touch attack, but I'm sure you know that and you must have been convinced that the attack missed, or else you wouldn't have said that. But, please, next time I'd still feel better if you posted the actual roll, preferably with a link to invisible castle for it. When you just say, 'Darn, I missed,' you prevent me from stepping in and surprising you. ;)

On the plus side, the damage is only a d3, so it probably didn't make THAT much difference, either way.
 
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Battle in the Courtyard continues

OOC: Sorry for the inexcusable delay.

IC: Thugler and the Half-Orc are still gagging, but the Half-Orc does manage to take a 5-foot step. Two of the other hobgoblins are headed up from the fire beetle fight, they've already seen the beast kill enough of their comrades and want no part of it. Two of the hobgoblins are still engaged with the summoned creature.
 

Attachments

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OOC:

Yeah, I rolled a 2, giving him a grand total of 10. Which, in looking at it I suppose could have hit - it's a touch attack so they don't get armor, and if they're denied their DEX because they're gagging . . . OK, I see your point, oh most wise and benevolent DM.:o
 

Battle in the Courtyard, cont.

OOC: A 2??!!?!! Sheesh, ok, that's a miss for sure. Still, it might be nice for you to tell us how poorly IC did you, so that we can all at least get a good laugh! ;)

OOC: Wizards to Act. At your convenience, gentlemen.
 

Tylara

The elven wizard speaks the words of power and casts her hand forward while crouching almost as if playing at dice. A scattering of small pointed metal objects appears on the ground before the advancing hobgoblins (Q&R 18 fill with caltrops). She then turns and takes a step toward the half-orc sword raised (to P13). Meanwhile the great beetle blasts its two foes with a cone of acidic vapor (dc13 fort or take damage (1d4+2=6)) it then promptly disappears back to whatever extra-planer realm Tylara's magic called it from.

[sblock=For the DM's edification]From Spell Compendium

CALTROPS
Conjuration (Creation)
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the
corridor with small four-pronged spikes.

A caltrops spell covers one 5-foot-by-5-foot square with caltrops. Every time a creature moves into an area covered
by caltrops or spends a round fighting while standing in such an area, it might step on one. The caltrops make one attack roll (+0 melee) against the creature. For this attack, the target’s shield and deflection bonuses do not
count, nor does its armor bonus for armor worn. A target wearing shoes or other footwear gains a +2 armor bonus to Armor Class (which does count). If the caltrops succeed on the attack, the creature has stepped on one. A successful attack by a caltrop deals 1 point of damage. If the target is Small, Medium, or Large, its land speed is reduced by one-half because of the injury. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.

The DM judges the effectiveness of caltrops against unusual opponents or opponents outside the size range given above. A giant centipede, for example, can scramble among the caltrops with no chance of hurting itself, and a fire giant wearing thick, massive boots might be immune to their attacks.

For every two caster levels beyond 1st, you can affect an additional 5-footby-5-foot square, and the caltrops’ attack bonus increases by 1. Thus, you affect two squares at 3rd level (+1 melee), three at 5th level (+2 melee), four at 7th level (+3 melee), and a maximum of five at 9th level or higher (+4 melee maximum). Multiple caltrops spells (or mundane caltrops) occupying the same space have no additional effect. [/sblock]
 

OOC -- [Aside: bye-bye beetle]

Just a quick note in the middle of player posting to resolve a bit if bidness. Tylara's Bombardier Beetle again sprays two more hobgoblins. One makes its save exactly, and one fails. against caltrop spell, dc 13 for Tylara's spell (1d20+1=13, 1d20+1=3)

So both of the hobgoblins emit horrifying screams of utter agony. One set of screams ends rather suddenly with the death of the screamer, but the other one just keeps on wailing.

Now back to your regularly scheduled round of combat.
 

Manny

Manny holds his steaming finger in front of his face, a disbelieving - and slightly betrayed - look passing across his fine features. With a philosophical shrug he points the finger again at the Half-Orc, and again a lance of blue light shoots forth. This time the Ray of Frost splashes into the brute's chest, leaving a small circle of frostburn.

[sblock=Actions/Rolls]To Hit (1d20+8=15)
Damage (1d3=1)

Let me know if the 15 doesn't hit and I'll modify this post. [/sblock]
 

OOC: Yeah, I rolled a 2, giving him a grand total of 10. Which, in looking at it I suppose could have hit - it's a touch attack so they don't get armor, and if they're denied their DEX because they're gagging . . . OK, I see your point, oh most wise and benevolent DM.:o
OOC: Yeah, I don't see them having a touch AC any higher than about 12 or 13 tops. A 10 is definitely a possible hit. By the way, what does the Half Orc's condition seem to be? He has taken 14+4+1= 19 points of damage so far. It will affect my tactics.

Kerlan
 
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OOC: Yeah, I don't see them having a touch AC any higher than about 12 or 13 tops. A 10 is definitely a possible hit. By the way, what does the Half Orc's condition seem to be? He has taken 14+4+1= 19 points of damage so far. It will affect my tactics.
Kerlan
19? The half-orc is down!
 

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