Whirtlestaff's Wizards' Academy Revisited, IC01

"Very well. Now let us move on." Kerlan leads the others down the stairs. They have their weapons readied and Kerlan is prepared to cast Web if needed. He will cautiously open any doors along the way.
 

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"That is one weird map. I can't figure it. Hobgoblin hunting trails?" Then realization dawns on Tylara, "Or perhaps it represents the underground domains here about." She gestures at the stairs. "And down there is the logical place to test such a theory."
 

Entering the Hobgoblins' Dungeon

The Wizards have decided to proceed down the stairs. The stairs descend to a simple stone passage with three doors, only one of which (to the north) is closed. The sounds of digging can be heard from ahead, coming from beyond the open door at the end of the passage (to the east).

You can see through the door to your immediate right at the bottom of the stairs (south), and all of the doors along that passage (three on each side and one at the end) are closed.

OOC: marching order and light source, please?

OOC: Were you finished searching Thugler's room? I don't think so! Don't forget! (hint: study the map of the keep carefully!)

OOC: The map has been re-done so that it has the proper 5-foot scale and north is UP.
 
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OOC: marching order and light source, please?

OOC: Were you finished searching Thugler's room? I don't think so! Don't forget! (hint: study the map of the keep carefully!)
How well can we see? Is there light in the room where the digging is coming from?

OOC: We'll tackle the room later, don't you worry about it. :]
 

Entering the Hobgoblins' Dungeon

You can't see very well in the dark, or, at least Kerlan and Xavier can't, anyway. (Not sure about Manny, but I would imagine that he has at least 'low-light vision.') No, there's no light from up ahead where the sounds of digging are coming from.
 
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Manny

"I think we might be best served by returning to Thugler's room (OOC: Do we really know his name?) for a quick once over . . . there might be something useful in there, and any prisoners down below have been down there awhile already - an extra five minutes isn't going to make any difference, I think."

[sblock=OOC]We can pause there for Capizzio's return to the party as well - we might need the help down below. And in case anyone's interested, Manny's prob'ly not up for a trip into the underdark just yet, so if that's our ultimate destination he'll want to level up (preferably about 9 or 10 times . . .).[/sblock]
 

OOC: No, I guess you don't really know Thugler's name. I just threw that into my descriptions because I think it's a cool name for a hobgoblin thug. In fact, I'm pretty impressed with all of the names in this module, except for the name "Quail Valley." That one doesn't do too much for me.

OOC: Thanks for the pause to get Capizzio plugged back in! And, thanks, Capizzio, for plugging back in.
 
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Tylara

The elf's glowing magical longbow lights the way as they return up the stairs...

OOC: What do you guys want to do about a marching order. Tylara can take second rank with bow in hand for light and firepower, so somebody can cast a light spell and she can take front rank with sword and buckler. Doesn't matter to me. Also, does anyone need healing?
 

Manny

Manny volunteers to cast continual flame on an item of the parties choice.

OOC: We said early on that he'd do that once a day - I think it was during the boat trip - but never specified which items, exactly.
 

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