LeifVignirsson
First Post
Good evening all,
I wanted to see what everyone thought of this particular race. It was given to me by an associate way back when AD&D was cool and I took the time to convert it into 3E rules. I have to thank Cyric the Mad for this great race (IMO) and I would like to get some feedback on it. Be gentle, this is the first in many posts to come... And I apologize to all if this has been posted before, forgive my error... Oh, and one more thing, there might be some non-OGL references in here, I haven't had the time to adjust that accordingly. It can be tinkered with, with all of your help, of course.
Name: White Elf
Submitted By: Cyric the Mad
Converted to 3E rules by: Leif Vignirsson
WHITE ELVES
The history of the White Elves begins just after the Godswar, when an elven hero named Arithan Venatha was elevated to godhood. Arithan became the patron god of vengeance, and his followers chased the drow into the underdark. His followers, the white elves, live deep in the underdark also and frequently war with the drow. They gave up their life on the surface to destroy the drow menace. They have lived in the underdark ever since, and have developed unique adaptations to their surroundings.
PERSONALITY: White Elves tend to be more dour than their surface dwelling elven cousins, but they are more full of life and love of it than their Drow cousins. Though they do live to fight against the Drow and their allies, they also are given to the desires of their surface dwelling kin.
PHYSICL DESCRIPTION: White Elves are a tad smaller and slimmer than their surface dwelling kin, standing at a scant 4 to 5 feet tall and weigh anywhere from 70 to 120 pounds. They are graceful but frail. White Elves probably have the least variation in their hair and eye coloring. A huge percentage of the white elves have white hair and white eyes. The ones that don’t have white eyes will have pink eyes. There are a few more variations to hair color, from silver to blond to even red, but the majority will have white hair. Many prefer to have durable clothing, especially in the cold regions of the underdark, but when on the surface they tend to wear heavy clothing to resist the powers of the sun. White Elves reach their majority at about 120 years in age and can live to be over 600 years old.
Much like their surface dwelling cousins, White Elves do not sleep as much as meditate for 4 hours in a day. These 4 hours are much like when a human sleeps for 8; they will come out of their state fully rested.
RELATIONS: White Elves to tend to be aloof, preferring to be with their own instead of with the many types of surface and under surface dwellers. However, there have been exceptions and those that have befriended a White Elf would swear their lives on their loyalty and devotion, where their enemies would curse them for it.
ALIGNMENT: White Elves love their freedom, especially when struggling against the Drow. They strongly lean towards chaos, but they are also known for their ability to stand for the rights of others as well as their own and most are more often good than not.
WHITE ELVEN LANDS: White Elves live underneath the surface, much like the Drow. They hunt game underneath the surface, harvest spores and minerals. Their skills with magic assist them in their daily lives and help protect them against the constant onslaughts of the Drow and their allies.
RELIGION: As a majority or each race of elf worships their own patron diety, White Elves worship their patron deity, Arithan Venatha, the god of Vengeance. This, of course, is not the rule. Of the surface going White Elves, they have learned to worship a variety of gods and goddesses.
LANGUAGES: White Elves speak a fluid language of subtle intonations and intricate grammar. Though not as prized as their elven cousins, the written books, poems and songs are rich and varied.
NAMES: White Elven name structure and patterns are a blend of surface elves and Drow naming structures. Of course, White Elves that go to the surface do tend to take on human names or surface elven names consistently.
ADVENTURERS: White Elves adventurers tend to either grow tired of the constant vigil against the Drow and their allies or their villages have been destroyed by the allies underdark forces. As they migrate to the surface, they might be affected by the hatred and fear of the surface dwelling races, but their Good nature eventually will win over more than not.
WHITE ELF RACIAL TRAITS:
· +3 to Dexterity, +1 to Intelligence, -2 to Charisma, -1 to Constitution and Strength.
· Medium-size: As Medium-sized creatures, White Elves have no special bonuses or penalties due to their size
· White Elf base speed is 30 feet
· Blindsight: White Elves without sight benefit from the feat of Blindsight.
· Low-Light Vision: White Elves with sight can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination.
· Proficient with either longsword or rapier.
· Spell-like abilities: White Elves can cast once per day at 1st level, Darkness, Light and Spider Climb. At 5th level, a White Elf can cast Clairaudience/clairvoyance and Color Spray.
· Spell Resistance of MR 10 against Drow magic. Against all others, they do not have MR.
· Sensitive skin. White Elves that are exposed to the sun for more than an hour must make a Fort save or suffer a –3 to attacks due to the skin blistering. After more exposure, a White Elf must make another Fort Save for each hour exposed. Failure means that the White Elf suffers 1d6 points of damage until either the White Elf covers up or dies.
· -2 penalty to those White Elves that are blind when they are attacked by either sound or smell based attack. Penalty does not apply to those White Elves with sight.
· +2 bonus to Listen and Wilderness Lore due to the fact that White Elves that have lost their sight have gained bonuses to their olfactory senses. Bonus does not apply to those with sight.
· Automatic Languages: Drow Elvish, Elvish, Silent Tongue and Undercommon. Bonus Languages: Bugbear, Deep Dwarven, Duergar, Goblin, Illithid, Kuo-toa, Orcish, and Svirfneblin.
· Favored Class: Sorcerer. A multi-classed White Elf’s sorcerer class does not count when determining whether they suffer experience penalty for multiclassing.
· ECL: Blind White Elves – 4, Sighted White Elves – 3
I wanted to see what everyone thought of this particular race. It was given to me by an associate way back when AD&D was cool and I took the time to convert it into 3E rules. I have to thank Cyric the Mad for this great race (IMO) and I would like to get some feedback on it. Be gentle, this is the first in many posts to come... And I apologize to all if this has been posted before, forgive my error... Oh, and one more thing, there might be some non-OGL references in here, I haven't had the time to adjust that accordingly. It can be tinkered with, with all of your help, of course.
Name: White Elf
Submitted By: Cyric the Mad
Converted to 3E rules by: Leif Vignirsson
WHITE ELVES
The history of the White Elves begins just after the Godswar, when an elven hero named Arithan Venatha was elevated to godhood. Arithan became the patron god of vengeance, and his followers chased the drow into the underdark. His followers, the white elves, live deep in the underdark also and frequently war with the drow. They gave up their life on the surface to destroy the drow menace. They have lived in the underdark ever since, and have developed unique adaptations to their surroundings.
PERSONALITY: White Elves tend to be more dour than their surface dwelling elven cousins, but they are more full of life and love of it than their Drow cousins. Though they do live to fight against the Drow and their allies, they also are given to the desires of their surface dwelling kin.
PHYSICL DESCRIPTION: White Elves are a tad smaller and slimmer than their surface dwelling kin, standing at a scant 4 to 5 feet tall and weigh anywhere from 70 to 120 pounds. They are graceful but frail. White Elves probably have the least variation in their hair and eye coloring. A huge percentage of the white elves have white hair and white eyes. The ones that don’t have white eyes will have pink eyes. There are a few more variations to hair color, from silver to blond to even red, but the majority will have white hair. Many prefer to have durable clothing, especially in the cold regions of the underdark, but when on the surface they tend to wear heavy clothing to resist the powers of the sun. White Elves reach their majority at about 120 years in age and can live to be over 600 years old.
Much like their surface dwelling cousins, White Elves do not sleep as much as meditate for 4 hours in a day. These 4 hours are much like when a human sleeps for 8; they will come out of their state fully rested.
RELATIONS: White Elves to tend to be aloof, preferring to be with their own instead of with the many types of surface and under surface dwellers. However, there have been exceptions and those that have befriended a White Elf would swear their lives on their loyalty and devotion, where their enemies would curse them for it.
ALIGNMENT: White Elves love their freedom, especially when struggling against the Drow. They strongly lean towards chaos, but they are also known for their ability to stand for the rights of others as well as their own and most are more often good than not.
WHITE ELVEN LANDS: White Elves live underneath the surface, much like the Drow. They hunt game underneath the surface, harvest spores and minerals. Their skills with magic assist them in their daily lives and help protect them against the constant onslaughts of the Drow and their allies.
RELIGION: As a majority or each race of elf worships their own patron diety, White Elves worship their patron deity, Arithan Venatha, the god of Vengeance. This, of course, is not the rule. Of the surface going White Elves, they have learned to worship a variety of gods and goddesses.
LANGUAGES: White Elves speak a fluid language of subtle intonations and intricate grammar. Though not as prized as their elven cousins, the written books, poems and songs are rich and varied.
NAMES: White Elven name structure and patterns are a blend of surface elves and Drow naming structures. Of course, White Elves that go to the surface do tend to take on human names or surface elven names consistently.
ADVENTURERS: White Elves adventurers tend to either grow tired of the constant vigil against the Drow and their allies or their villages have been destroyed by the allies underdark forces. As they migrate to the surface, they might be affected by the hatred and fear of the surface dwelling races, but their Good nature eventually will win over more than not.
WHITE ELF RACIAL TRAITS:
· +3 to Dexterity, +1 to Intelligence, -2 to Charisma, -1 to Constitution and Strength.
· Medium-size: As Medium-sized creatures, White Elves have no special bonuses or penalties due to their size
· White Elf base speed is 30 feet
· Blindsight: White Elves without sight benefit from the feat of Blindsight.
· Low-Light Vision: White Elves with sight can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination.
· Proficient with either longsword or rapier.
· Spell-like abilities: White Elves can cast once per day at 1st level, Darkness, Light and Spider Climb. At 5th level, a White Elf can cast Clairaudience/clairvoyance and Color Spray.
· Spell Resistance of MR 10 against Drow magic. Against all others, they do not have MR.
· Sensitive skin. White Elves that are exposed to the sun for more than an hour must make a Fort save or suffer a –3 to attacks due to the skin blistering. After more exposure, a White Elf must make another Fort Save for each hour exposed. Failure means that the White Elf suffers 1d6 points of damage until either the White Elf covers up or dies.
· -2 penalty to those White Elves that are blind when they are attacked by either sound or smell based attack. Penalty does not apply to those White Elves with sight.
· +2 bonus to Listen and Wilderness Lore due to the fact that White Elves that have lost their sight have gained bonuses to their olfactory senses. Bonus does not apply to those with sight.
· Automatic Languages: Drow Elvish, Elvish, Silent Tongue and Undercommon. Bonus Languages: Bugbear, Deep Dwarven, Duergar, Goblin, Illithid, Kuo-toa, Orcish, and Svirfneblin.
· Favored Class: Sorcerer. A multi-classed White Elf’s sorcerer class does not count when determining whether they suffer experience penalty for multiclassing.
· ECL: Blind White Elves – 4, Sighted White Elves – 3