Thanks Bean, that is good that you are still interested. Let me see what I can do here to help iron out the last little bits here.
Blind White Elves suffering attack/AC penalties:
This was in response to people trying to take advantage of them being blind while attacking. If you can smell or hear someone while fighting, then that makes it easier to strike them (think of the reverse, someone going invisible). If the target uses a noise maker or a stink bomb, then the blind white elf would have a harder time getting to him, even with blindsight, just like an invisible caster using silence to mask his advance.
Darkvision/Low-light vision:
That is a good point, I was thinking of that too but I decided to go with the low-light vision because that is what the surface going White Elves have. I can have it as underground White Elves get Darkvision but if htey go up to the surface for a prolonged period they will get graded down to low-light vision. Might work, I will have to think on that though.
Stat bonuses:
Sorry, I want to stay true to the creators idea here, they were intended for archane and divine type characters, not sluggers. This is why there aren't that many of them and why the sections that are around still live because of powerful casters.