William Ronald said:
I would argue that divisiveness tends to hurt all of us. I have played a few White Wolf games and enjoyed them. I have had D&D games where there was no dice-rolling and hours of role-playing and diplomacy. On other nights, I have had characters participate in battle after bloody battle.
If we exclude people with different playing styles or who like different games, then everyone loses. I think that we all have something to learn from each other. However, sometimes divisiveness and elitism get into the way of people having fun.
It goes beyond "attacking different styles".. it is the disgusting insinuations that only their system could allow for an intelligent style of play. It is the insinuation that other games (D&D, for example) can ONLY be used to play completely mindless hack n' slash that is totally dependent to the rules.
The truth is, of course, that it is just as easy to ignore the rules in D&D as it is in Storyteller, just as easy to create a sophisticated game about social or political themes, EASIER to make that game be the way you want rather than the way certain designers want, and there is no more dice rolling on principle in either game.
Its one of the great lies of the gaming world that WW's system is in any way rules-lite. Over the Edge is rules lite, Feng Shui is rules-lite, Amber is rules lite. WW's system devotes huge numbers of pages to powers, attributes, charms, combat; and requires complex mechanics and dice-rolling. You might as well claim GURPS or HERO is rules-lite.
D&D players are no less intellectual than WW players, we're just less pretentious.
D&D players don't need to be "helped" to role play better, we've been doing it just fine on our own for 15 years longer than WoD has been around, thank you very much.
And really, "role-playing not roll-playing"?? What is this, 1983?? If ever a phrase has been beaten to death in roleplaying its that.
Nisarg