In another thread, one of the guys was talking about a character idea he had and, tangentially to that, he mentioned something that's gotten under my skin a bit, too: who are the generals in D&D? Who is it sitting on a horse on the hill telling everyone where to go and what to do to win big fights?
Since there is no skill for it, and I don't really care to suggest adding skills to the game in the first place, I suspect if it came up I'd base a particular character's skill at running battles on base attack bonus, plus either Int or Wis in planning battles and Cha is executing them on the field.
Anyone else have ideas?
Since there is no skill for it, and I don't really care to suggest adding skills to the game in the first place, I suspect if it came up I'd base a particular character's skill at running battles on base attack bonus, plus either Int or Wis in planning battles and Cha is executing them on the field.
Anyone else have ideas?