Darrin Drader
Explorer
Felon said:Eberron's a pretty bold statement about how unimportant it is for the game to be even remotely accessible to new blood coming into D&D fresh from seeing the LotR trilogy or having read the canons of Howard or Leiber.
I agree that Eberron is a pretty bold statement, but I don't think it is what you think it is. Someone fresh from Lord of the Rings or Lieber who is wanting to play in that genre has the Forgotten Realms, Greyhawk (such as it is), and a host of other 3rd party settings, not the least of which is Midnight.
I think what Eberron does is take fantasy and change it in interesting ways. Everything in Eberron is done on a huge scale. The fantastic isn't just fantastic, but its big and in your face. Sharn, the Mournlands, Xendrik, and so on. Eberron is the first setting to show all of the continents in the world and it encounrages you to explore them all. Eberron draws a lot of flavor from the pulp genre, which appears to be making a comeback lately. Eberron challenges our traditional ideas of what fantasy is, while at the same time accomodating everything from D&D (minus the Greyhawk cosmology).
Frankly, when Eberron came out, I looked at it with curiosity and decided not to form an opinion of it until I took the time to wrap my brain around all the material. To be honest, I have still not wrapped my brain around all the material, but I have read through most of it, and I really dig what I see. I think its the perfect companion setting to the Forgotten Realms for D&D.
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