Mad Zagyg
Explorer
Hey, I'm going to be 41 at the end of this month... I doubt I could come up with something 'kewl' if my life depended on it. However, my homebrew --our, really, it's a collaborative effort-- is a heartbreaking work of staggering genius .
Hee hee I was just teasing ya bro. You're obviously a smart and creative guy. I have no doubt that you've done a good job putting together a strongly playable setting with the 4e offerings.
Let me ask you this: which is more important, what EGG wrote on page 21 of the AD&D DMG, or all the supplemental material, including the classic adventures, which more-or-less contradict it (or at the very least complicate his statements to the point of needing serious reevaluation).
D&D settings, explicit or implied, have always been crawling with whacked-out life, quite a lot of it sentient. The only difference between 4e and 1e is that a few more of the outlier races are playable. From the simulationists standpoint, that's no difference at all.
I don't believe the support material contradicts what EGG was stating. To clarify (as I only posted a tid-bit of what he wrote), the heading was specifically about playing as monsters, not adventuring in a world where monsters exist. That's what he meant about humanocentric.
This isn't to say that divergent, odd or non-human campaign worlds cannot work. My main beef is that the soup has been spoiled with too much in the base. Weird, odd and divergent is now the norm - or sci-fantasy as it has come to be called.
I get it though, this is the D&D for the majority of young whipper-snappers and a few grognards like yourself who have taken to the new music. But as for me... "I want you to turn down that G.D. Rock n' Roll!!! <shakes cane at you> If it weren't for you meddling kids I'd still be able to name all of the races in my tavern."