After seeing Brelloch is secured with thick ropes and Urrup is well taken care of, Grud'al leaves to report to the captain. A short time later each of you are called in one at a time to give an official statement regarding your involvement in bringing down the paladin. Careful to leave out the foray into his private quarters, you tell him what is required. With Grud'al and the recovering Urrup as witnesses, the Captain assures you that there will be enough information to prosecute him.
Later on after the Captain has dismissed you, Grud'al visits your room carrying a large bundle. "Brelloch won't be needing his possessions where he is going." he says before departing. Shortly before morning the ship passes through the last threads of the storm. Off on the horizon you can see a blue glitter marking the edge of the vast sea.
OOC:
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I gave you exp for each clue you picked up on, as well as the solution in the dwarf city for taking care of Brelloch and for his defeat. Plus a little extra for sticking with the game so long. Bump your characters up to 3rd level, post them over on the rogue gallery thread, and get ready for the Lhazaar Principalities!
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Brelloch's Belongings:
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MW Breastplate engraved with symbols of the Church of the Silver Flame.
MW Dagger (Seria has)
A fine cloak
A small locked wooden box
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