Cristian Andreu
Explorer
That'd be neat. I enjoy when authors include notes on why they made specific choices (like in some of the GURPS books).
I'd buy those.
I'd buy those.
It's called 13th Age, and I like it a lot.
That would be a fun read. Do we have any compiling of Dev’s quotes to try and build a rough Companion Pamphlet?
Yes I had hoped 5e would be as transparent as 13th Ages commentaries, and their explaining what different approaches/options will mean in your game. It makes tweaking and optional rules very easily; you just stick them in the sidebar. Hopefully we will see this style in future UA or OGL products.
It's a mistake. The rules need to be kept as "open suggestions" you are encouraged to change if you wish. You can change anything, just for your personal preference. The rule developer's argument for how they wrote it would tend to work against you if you have a player who argued you should run something by the book instead.
I feel like this would defeat the purpose of D&D5's interpretive design. God forbid a player ever got a hold of it.
You sound like you're arguing that vague rules are best because they allow the DM to pretend they are playing RAW for the benefit of the players all the while secretly making up their own way of doing things.
That seems to be a very antagonistic way of playing to me.