The core issue isn't really the CR system. It's the fact a lot of higher level monsters aren't that fearsome anymore "out of the box".
This is a consequence of 1. Faster combats and 2. DM workload streamlining.
There is an expectation from previous editions that creatures such as the Solar were total badarse. That expectation in 5e has not been met.
In another thread a while back, I killed a Adult Red Dragon using four non optimised characters (Fighter, Wizard, Rogue, Cleric) at level 11. The DM was playing to win with the Dragon as well. Ended up grappling it with Bibgy's Hand, and then it didn't have the AC, HPs, or "toolbox" to escape unlike previous editions.
It annoyed me at first as well, but now I'm used to it and I don't care.
EDIT: It's also a consequence of bounded accuracy.
This is a consequence of 1. Faster combats and 2. DM workload streamlining.
There is an expectation from previous editions that creatures such as the Solar were total badarse. That expectation in 5e has not been met.
In another thread a while back, I killed a Adult Red Dragon using four non optimised characters (Fighter, Wizard, Rogue, Cleric) at level 11. The DM was playing to win with the Dragon as well. Ended up grappling it with Bibgy's Hand, and then it didn't have the AC, HPs, or "toolbox" to escape unlike previous editions.
It annoyed me at first as well, but now I'm used to it and I don't care.
EDIT: It's also a consequence of bounded accuracy.
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