(Psi)SeveredHead said:Use 70% of the cost of the item, if you have already made it but never spent XP on it (eg the item was made by the character before you started playing them). If you are spending XP on it, then use 50% of the cost (that's the advantage of taking the Item Creation feats). At least, that's how they design NPCs (NPCs with item creation feats get cheaper and therefore more or better items).
Leopold said:reatil value for creation of item, wholesale when you are selling it to someone else and they are buying...
although that sounds kinda shafty i think....
(Psi)SeveredHead said:Bub, bub, bub...uhm...no. By the rules, you charge full price.
WRONG!!! See page 47 of the DMG.
"When selecting gear for a spellcaster, count magic items that she can make herself as 70% as expensive as normal. This rule effectively treats the XP cost as an extra gold piece cost."
Got it?
(Psi)SeveredHead said:Bub, bub, bub...uhm...no. By the rules, you charge full price.
WRONG!!! See page 47 of the DMG.
"When selecting gear for a spellcaster, count magic items that she can make herself as 70% as expensive as normal. This rule effectively treats the XP cost as an extra gold piece cost."
Got it?
(Psi)SeveredHead said:Some DMs play it your way, and I don't have any real beef with that, but it's not the rules.
You mean to tell me that the DMG is not considered rules? We're supposed to ignore the rules in the DMG? I think I'll ignore the rules in the DMG too, then. I'll make Vorpal Weapons cost only +1, and make them more common in rolled treasure, since the DMG is only a bunch of suggestions.