Who's excited about Blue Rose?

Kenson said:
Actually, the core book has an introductory adventure and a hundred adventure ideas in it. We're also planning on releasing another intro adventure for free on bluerose.com. After that, in terms of adventures, we'll see, but it's incorrect to say "there's no adventure support" planned for Blue Rose.

Thanks, Steve. I appreciate the information, even though I am unlikely to get into this game. I'm probably spoiled by my 10-year collection of Dungeon adventures. I just find that I am increasingly less interested in new settings (or games) without adventures to run (or with just a vew adventures to run). But, I am trying to influence the market with purchases.
 

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drnuncheon said:
Check out Buccaneers & Bokor, the quarterly magazine for Skull & Bones. There's your adventure support.

J

I stand corrected. It was actually the free adventure on the GR website that I ran before buying that prompted me to buy the book. The setting info. is great, but I found about 75% of the book--primarily new rules--unnecessary for my D&D Pirates game. That was the dissatisfaction I had with it.
 

The Grackle said:
see. "for girls"

:D :D :D :D :D

Seriously, though. I'm not dissing it. I think it's a pretty cool concept and I'm a big fan of anything that tries to stretch peoples ideas of what an RPG can be. But there's no way I can role-play a "romance" game with my guy friends. Maybe in an online game where I don't have to see big-headed dudes sitting across from the table from me drinking red bulls. Maybe.

I'm obviously not the target market here. If I buy it, it will be for the crunch.

For "Western Girls", at least. But what much of the Eastern romance (Specifically, girlie manga) is "Mature" label, heh.

Otherwise, Agreed. I'm all for it.

I just hope its something I can use. Maybe tease the pallidium fan I know with it. "It's got even FEWER combat rules, bwahahahaha!"

Then, she'd stab me with her switch blade. But, hey.
 

Incenjucar said:
More seriously, its one of those words that has several, barely-related meanings. (...) Romance is bloody fun. Especially tragic romance.
Thanks for the very useful reply. Alas, that is what I suspected and therefore I shall likely give Blue Rose a pass.
 

Ranger REG said:
I'd buy for the crunch, too. Also like hanging around in the produce section of the supermarket, it would be a nice way to meet girls ... at least stop short of joining an Oprah Book Club meeting. ;)

The trick there is to make a point of -browsing- through the book. If you actually purchase it, you'll have to find a place where lady gamers hang out to begin with. If you're just browsing the book for the next four years, however, you'll be quite visible.

Besides, if every guy with this notion buys the book, there'll be none on the shelves for the gals they're trying to get the attention of...

It'll be like Home Ec in cartoons.
 

Corinth said:
Thanks for the very useful reply. Alas, that is what I suspected and therefore I shall likely give Blue Rose a pass.
Funny, how we could look at the same book differently. You see it for the game and theme it promote (i.e., the total package), I see it for the rules mechanics I can salvage (i.e., the parts).
 

Much of it depends on whether one overwhelms the other.

You could, for instance, buy a Dark Sun book not for the setting, but for the survival rules. However, depending on your time vs. money issue, it may make more sense to come up with them on your own.

Personally, I feel its worth anyone vaguely interested to keep an eye on, if only because it -could- be a great new way to game. It could also be a waste of paper, but that can go for anything.
 

Well I am still excited for the release of the product. The slimmed down rules looks like a great idea, and is probably the closest we will get to 4th ED D&D until it comes out.

I think a lot of people are confused about the genre of Romantic Fantasy. Honestly, if it's not pulp sword & sorcery, a Tolkien-esque homage, or modern fantasy then it's part of the romantic fantasy genre. Edding's "Belgariad" could be put in this genre, as could the first Dragonlance trilogy. You'll find a strong focus on ethical questioning, political nuance, interpersonal conflict, and hope in this branch of the fantasy genre.

And here are some informational links from the website:

Races.
Example fiction for the setting.

The sample fiction is a great idea. I've sent the cat's eye stories to my girl-gamer friends and it's hooked all of them. It looks like I'll be DMing an all girl (except for me) table soon.
 

Take a look at some of the new information on backgrounds.

Seriously, this looks like a game that is open to the idea of romance, but it by no means looks like it requires it. Looking at the background descriptions, I saw that I could, with very little tweaking, make a campaign based on Eddings' Belgariad, or the Chronicles of Narnia, or Rawn's world in Dragon Prince -- or the swashbuckling world of Dumas, Robin Hobb's world from the Assassin / Liveship / Fool trilogies, and so on. And while many of those books have good love stories in them, they're by no means the focus of the books.
 

Mouseferatu said:
Well, I'm not fond of anything that bills itself as "romance," and people would have to pay me to read Mercedes Lackey and her ilk.

That said, I'm going to buy this, and am, in fact, looking forward to it. :)

Why? As others have said, the mechanics. The more examples we get of narrative/non-tactical D20, the better. And it's Green Ronin, which means I can pretty much bet on getting my money's worth out of it.
Hmmm like a twist on Eberron maybe?
 

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