D&D 4E Who's going to dump WoW for 4E?

Having never had an interest in WoW and having little in 4e, I think I'll pass on both. ;)

Have fun gaming, though, whatever your prefered style.
 

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akaddk said:
Well, IMO, to get to see the end game content, you need to be in an end-game raiding guild. That requires a significant committment of time and effort. Only the very lucky can get their hand held through end-game content; everyone else has to work for it. Given WoW is a very time-intensive game, if you're goal-oriented like me, then achieving anything significant in the game takes up most of your free time.

And even then, it becomes repetitive very quickly. I'm already over raiding Karazhan.

Actually if your really goal oriented in WoW, and your not in a hard core raiding guild (which you clearly are not) then you don't have to dedicate a tremendous amount of time at all. Just show up raids where either you really need something or the guild really needs you. If your over raiding Karazhan then just stop unless they absolutely need you that night. You've probably gotten most of what you need there anyway and there is probably somebody else who needs the loot more then you.

I mostly just log on once or twice a week for new content raids in the eye/SSC and my once a week arena session. Doesn't exactly take time from D&D,
 

Playing WoW would be a TERRIBLE replacement for playing D&D (at a gaming table). It's a completely different creature.

So, to answer the question: Noone's going to dump WoW for 4E. Those who're playing WoW and like it do so for totally different reasons. WoW is about killing time when noone else is around to kill some time with.
 

Jhaelen said:
Playing WoW would be a TERRIBLE replacement for playing D&D (at a gaming table). It's a completely different creature.

So, to answer the question: Noone's going to dump WoW for 4E. Those who're playing WoW and like it do so for totally different reasons. WoW is about killing time when noone else is around to kill some time with.
With the right group of people, and new-to-you instanced content, WoW can sometimes come close. But yes, most of the time, it's a very different beast.

Time will tell, but I doubt DDI will really replace the "I've got 90 minutes before work this morning, I might as well go do some quests on Netherwing Isle" appeal of WoW. I just can't picture random pick-up D&D games on DDI being that easy to jump in and out of, nor necessarily being terribly rewarding if one did so.

On the other hand, I know a lot of people who don't play D&D any more, and play WoW instead, since members of their group have scattered all over or have kids and the like. Being able to jump into a nightly game for an hour after the kids have gone to sleep without the hassle of commute time or the like will almost certainly bring folks back to D&D -- those people I've talked to in WoW about 4E universally get excited about the virtual tabletop.
 

Ok, I think I've confused myself and not really articulated the topic very well.

For those who have plenty of money and free time, obviously there isn't an issue. I guess my original question was aimed at those who do have to make an either or decision. Those who think $15 a month on WoW is/isn't better spent on D&D/DDI.

If you aren't time-rich, WoW can be an ok filler. Although, I do dislike seeing people get their hand held through end-game content next to people who've worked hard to gear up for that content, so there's an argument to say WoW is a time-black hole unless you're practically being given epics.

So I wasn't really comparing them as games. I was asking those people who have it as an either/or choice, which way they would go.

Whizbang Dustyboots said:
On the other hand, I know a lot of people who don't play D&D any more, and play WoW instead, since members of their group have scattered all over or have kids and the like. Being able to jump into a nightly game for an hour after the kids have gone to sleep without the hassle of commute time or the like will almost certainly bring folks back to D&D -- those people I've talked to in WoW about 4E universally get excited about the virtual tabletop.

Yah! Exactly!
FadedC said:
I mostly just log on once or twice a week for new content raids in the eye/SSC and my once a week arena session. Doesn't exactly take time from D&D,
If that's all you're doing, is it then worth the $15 a month to do it?
 


akaddk said:
Discovering that 4E had been announced was like a Godsend for me. It's enabled me to say, "Screw WoW! I'm gonna get a group together again!"
I play World of Warcraft with many of the same friends with whom I play Dungeons & Dragons and other roleplaying games.

To me, they're different hobbies. Because we're casual, we don't have the same demands on our time as you describe: we might run a dungeon instance, we might not, on any given night. Playing World of Warcraft and Dungeons & Dragons is not different, to me, from playing Settlers of Catan and Dungeons & Dragons, except that I like the MMO and can't stand the boardgame. ;)

Although, I do dislike seeing people get their hand held through end-game content next to people who've worked hard to gear up for that content, so there's an argument to say WoW is a time-black hole unless you're practically being given epics.
This is just a whinge, if you ask me.

End-game content is one of the least important bits of the game to 90% of the players, and out of the rest, I'd say a good half (5% of the playerbase, all told) are just casuals who resent the idea of their being content they won't see.

Even those people are fooling themselves: I couldn't commit to a guild running Molten Core back when it was the be-all and end-all of the endgame, but so what? My wife and my friends and I are level 70 now, and if we want to check that stuff out we can get together a couple of people and half-arse our way through it. ;) There's always something bigger and tougher, but that just means the stuff that used to be tough becomes easy.
 
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At level 70, 20 people can clear Molten Core only half paying attention, since SOMEONE will have been there before, know about Tranquilizing Shot (which you get right before you need it, anyway), etc.

For folks who missed it, I really recommend doing nostalgia runs of old world content. And heck, even at level 70, the Onyxia Tooth Necklace is pretty darn nice for my KZ-geared hunter. :)
 

/wowquit :)

I'm not playing WoW ATM. However I've been hardcore in the game in the past. If I had time for only one game and had to pick then it would be D&D. However they are such different creatures they really shouldn't be compared.

I have two 70's (alliance rogue and horde warrior). The second character (the warrior) was the hardest to grind up (attention-keeping wise). The rogue was the most frustrating character to play as trying to find PUGs when the server is lousy with rogues is difficult to say the least. And I never had time for end game raiding.

I'm really looking forward to the game table. Not only to keep touch with my current group (I'm moving to a different town). But to be able to play with other ENworlders.
 
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Whizbang Dustyboots said:
At level 70, 20 people can clear Molten Core only half paying attention, since SOMEONE will have been there before, know about Tranquilizing Shot (which you get right before you need it, anyway), etc.

For folks who missed it, I really recommend doing nostalgia runs of old world content. And heck, even at level 70, the Onyxia Tooth Necklace is pretty darn nice for my KZ-geared hunter. :)

I don't know....green is the new purple :P
 

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