D&D 4E Who's going to dump WoW for 4E?

akaddk

Banned
Banned
The slow erosion of my gaming group and the inability to find another combined with frustration with the 3.x rules and other life-factors lead to me becoming yet another WoW drone.

I have one WoW character. I've tried all the other classes and none but the rogue keep my interest. But nerf after retcon after nerf and I feel like everything I achieve in the game is done for naught. That and the character is at the stage where the only upgrade path I have is through SSC/The Eye, which my guild isn't up to yet.

It makes for a very dull game.

One of the things I remember hearing a long time ago in regards to how to be a better DM, is to make the characters the focus of the game. The story should be theirs to follow, manipulate, and become. The worst DM is one who railroads everyone through their story where their characters are the stars.

WoW is a terrible DM.

I remember how I loved levelling up in the Baldur's Gate series of games. In WoW, levelling for me is a drag and the game doesn't start til 70th-level. This is because questing is just so unimportant. You have no impact on the game world whatsoever.

Discovering that 4E had been announced was like a Godsend for me. It's enabled me to say, "Screw WoW! I'm gonna get a group together again!"
 

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Well, I've managed to maintain 3.5e and WoW all this time, so with 4e promising to take up less preparation, there'll be no reason to dump WoW.
 

It is something I've considered; move the money I pay for WoW each month over to pay for D&D I. But, so far I've found I have time and money for D&D and WoW.
 

WoW is generally split between those who think leveling is the meat of the game (like me) and those who think that raiding is the meat of the game (like you?). But at the end of the day, playing WoW if you're not enjoying it or don't see a future in it is just masochism... you're paying for it, for heaven's sake! :)

For myself I stopped playing WoW a couple of months ago, but I was pretty casual to begin with. In a few months, or perhaps when the next expansion comes out, I'll probably pick it up again, but other things hold my interest right now. I've stopped and started with the game since EU release. As soon as I get bored, I cancel my sub and go and do something else. When I feel like it, I renew and come back to see what's new. To speak to your point, I've never stopped playing D&D, but then things might be different if I got to play it every night for two years straight.
 

Something seems fishy.

Anyway, no, I won't drop WoW when 4e comes out. I've managed to balance WoW with tabletops and a social life. So when 4e comes out, I'll buy the core books, read em and if I and my group like it, we'll switch. And that's all there's too it. Of course, I only play WoW for pvp'ing and I'm quite casual at that. More hardcore gamers might have to make some decisions.
 

Well, IMO, to get to see the end game content, you need to be in an end-game raiding guild. That requires a significant committment of time and effort. Only the very lucky can get their hand held through end-game content; everyone else has to work for it. Given WoW is a very time-intensive game, if you're goal-oriented like me, then achieving anything significant in the game takes up most of your free time.

And even then, it becomes repetitive very quickly. I'm already over raiding Karazhan.
 


Me, probably. Until current finances get better, I'm probably going to dump WoW in the near-future, for the DDI when it becomes available. I may wait on the DDI first, though, if it looks like my group wants to pick up 4E.
 

There is no point comparing them.

The fact is that WoW or any computer "role playing" game cannot do what D&D and tabletop gaming does. There are distinct and clear limits to options in a computer RPG that even the most basic D&D campaign will trump in regards to Player/PC freedom, choice, real consequences to actions, social interaction, engagement of the imagination, immersive experience, PC impact on the setting, ect. Nothing I have seen on the screen of a CRPG trumps what my imagination can do, and I bet a lot of DMs and players of TTRPGs feel the same way.

Until a computer RPG can compute a nearly endless set of variables, they are still limited video games where one controls some pixels on a screen. What makes tabletop RPGs different is that even if figures are used for the tactical combat portion of the game (I don't I just use tokens or something else) most of what occurs takes place in the imagination of the gamers and the DM. There is less of a disassociation from the chararacter, setting and story in a Tabletop RPG. Even though they are obviously imaginary, Tabletop PCs seem infinitely more real to the players than MMORPG characters.

I like CRPGs myself, but I also like shooters like Halo and stealth action games like Splinter Cell. However, I just have NO emotional investment whatsoever in the outcome besides a "Hell Yeah!" when I beat the game.



Sundragon
 


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