I like your take on Abeir.
I'm also still using the 4E Realms. Aside from the worst world map in the history of RPG publishing, I find it's a really evocative and inspiring campaign setting.
Thanks!
It really is a bad map. Someone made a corrected fan map, but they also changed things like the underchasm and the like, and removed all spellplague stuff, which made it unusable for me.
But yeah, the 4e Realms is one of my favorite settings. Don't really care for it post-sundering, though. I've instead made my own version wherein the gods that came back PS are back, though some with stories tied to my PCs, Netheril is still a strong nation, but it lost Shade Enclave and grounded the other one, resting it atop/between three massive pyramids. Now Netheril is a nation rebuilding itself, searching for an identity after throwing off the rule of the church of the goddess they now simply call The Doom of Netheril, when they mention her at all.
Thay has taken advantage of Netheril's lost power to try and fill the void, and the threat of a new war looms over the Dragon Coast. The nation's that once opposed Netheril, along with Netheril itself, and a now indipendent Sembia, form an uneasy alliance dedicated to two things:
Prevent a continent scale war from breaking out.
Ensure that the fate of mortals rests solely in the hands of mortals, not gods and their chosen.
oh and the alliance, with the help of the PCs, build a huge school, with a library to rival Candlekeep, for the best and brightest of Faerun to study together, on the southern shore of the Dragon Coast.