Obryn
Hero
Of 4e? I have the books. Of Zeitgeist? I have a sub through RPG Now.Thanks Obryn! Where did you get your 4e copy?
Of 4e? I have the books. Of Zeitgeist? I have a sub through RPG Now.Thanks Obryn! Where did you get your 4e copy?
I would love to say I'm "still" playing 4e--the sad fact is that I'm stuck simply trying to FIND 4e games to play in!
I wouldn't mind giving 13A a try either, though I'd need to have a chat with any 13A DM about the Paladin class and ways to "fix" it or at least make it more active.
I haven't looked at these closely myself, but at least a couple of my players have.While a lot of stuff done by the CharOp people on the WotC boards is poo-pooed, I find their optimisation guides for each class a tremendous resource for interested players in terms of helping them cull the list of available options for their character to a more manageable level.
I would run a game, but I need the time. Are you on rPOL? if you are I could try to convince my DM to make room for you.
Yes, I am still running 4E - a soon-to-conclude campaign set in and around Neverwinter in the 4E Realms - and expect to continue doing so for as long as I keep running D&D.
4E rocks. It's not to everyone's tastes but it's a great game. Anything else for us feels like going backwards.
Resources: While a lot of stuff done by the CharOp people on the WotC boards is poo-pooed, I find their optimisation guides for each class a tremendous resource for interested players in terms of helping them cull the list of available options for their character to a more manageable level. It's definitely worth pointing your players toward those IMO and IME.
I haven't looked at these closely myself, but at least a couple of my players have.
From what they've reported, these guides reflect a particular approach to play that won't necessarily apply at every table, but do provide useful help in terms of indexing and basic analysis.
Well, if you've got room for another--and more importantly, run it online or are willing to consider it--I am, as stated, "on the market" so to speak(snip)
(snip) That said, though, I don't really disagree with your point. Much of the analysis is either left open-ended (e.g. "X is mediocre, but if you have/can get Y, it gets much better"), but even after that, there's still a degree to which highly complex effects from the DM are simplified out or ignored altogether. Dealing with that pretty much has to be the reader's responsibility. If you know your DM likes undead and solos, abilities that are AWESOME at minion-clearing or that do lots of poison damage? Probably not very useful, even if they're teal-, or hell, gold-marked. If your DM loves to stock combats with lots and lots of tricky terrain and pitfalls, charging may not be very useful--and a lot of charop guides expect that charging is a valid option. Etc. (snip)
Would you mind sharing any homebrew rule changes? Also, if you know, where might someone find the offline character builder? Thank you for your response.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.