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Why a rapier is bad for an adventurer


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I think that most players realise rapiers are for fighting duels, not soldiers or monsters, and when they use one embrace the absurdity.
 
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Dioltach

Legend
Bows for instance do damage based on the draw weight of the bow and the weight of the arrow. If D&D was real then the weapons the adventures would use would vary with the campaign style and themes.
Dungeon heavy campaigns, or with a lot of fighting in confined spaces would use shorter weapons and shorter bows. A longbow is a very awkward thing to use in small spaces.
My personal pet peeve: elves having a natural proficiency with the longbow. Because when you live in a forest, what you really need is something that can shoot a hundred yards or more? And the longsword, too. In among the branches and the brush, you can't go wrong with three feet of steel to swing.
 

My personal pet peeve: elves having a natural proficiency with the longbow. Because when you live in a forest, what you really need is something that can shoot a hundred yards or more? And the longsword, too. In among the branches and the brush, you can't go wrong with three feet of steel to swing.
It worked for Robin Hood. D&D is about tropes, not logic.
 

Horwath

Legend
There are many reasons I like str more than dex and one of them is that I never want to be tempted to use a rapier.

In fact, I would use a s d6 shortsword well before a rapier.

I read something about the advantages of the Gladius recently and durability was one of them.

I get people like them but l like any weapon more. Logical? Maybe not. It’s one time when I prefer a d6 to a d8 and will eat that one point per strike every time just to imagine something cooler.
I design a 1Handed finesse slashing weapon and can imagine something cooler and keep the d8 damage die.
It's easy.
 

Horwath

Legend
My personal pet peeve: elves having a natural proficiency with the longbow. Because when you live in a forest, what you really need is something that can shoot a hundred yards or more? And the longsword, too. In among the branches and the brush, you can't go wrong with three feet of steel to swing.
Bow is a good hunting weapons, so its natural to be used in forests.
And it's excellent for shooting those lowly humans that are "approaching" the forest.

As for longsword and historic elven affinity to dex, shortshord+rapier is a better combo.

That is why we got tasha's options for those weapons. and naturally they axed it for 2024. Geniuses.
 

UngainlyTitan

Legend
Supporter
The obvious weapon for a dungeon crawler is a pike. It combines long reach and thrusting action (because you'll often have limited space preventing you from taking a swing); a pike is perfect for holding back a monster in a narrow tunnel.

Your sidearm would be a short sword, something to use at close quarters when a foe gets past the pointy stick. It would probably acquire some morbid slang name, because if a monster is close enough that you need the short sword, your odds of survival are... not good.

Crossbows would be the ranged weapon of choice. Again, they work better in tight spaces than other ranged weapons, and pack a lot of punch for Large-sized foes.

I can't see either a rapier or a broadsword getting much use. It's not that they're bad weapons, they're just designed for very different forms of combat.
A pike is 16 feet long, good luck in a dungeon with one of those.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Yeah, the AD&D books weren't super-accurate about the weapons. There was many an early cleric that used the Lucern Hammer.

I wrote a short essay a while back about how a simple mistake in weapons and history is the reason that scimitar (?!?) ended up being an iconic druid weapon.

“The Druid abides.”

1731405573837.jpeg
 



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