jmartkdr2
Hero
Assuming 5e - you can almost drop them entirely with little effort. Just bump up proficiency bonuses to start at +5 and end at +11, make expertise a 50% boost and use half proficiency for other stuff that calls for an ability mod. A couple more tweaks here and there and you're good to go.
You'd still have six saving throws, but the real issue there is how swingy those would be rather than the names.
Having said that: the real question is if this is worth the added confusion. Which depends on who' at your table.
You'd still have six saving throws, but the real issue there is how swingy those would be rather than the names.
Having said that: the real question is if this is worth the added confusion. Which depends on who' at your table.