dave2008
Legend
My apologies, I just skimmed the OP.I didn't ask for advice on the character. I specifically stated I don't need or want that. That isn't what the thread is about.
My apologies, I just skimmed the OP.I didn't ask for advice on the character. I specifically stated I don't need or want that. That isn't what the thread is about.
Could D&D be made to work with fewer, or even no, stats?
Sure. But the stats are one of the things that make D&D D&D. The more you change that? The less D&D you have. Whats the point? If you want to play D&D, play D&D. If you want to play some other game? Then play some other game.
As for your MC Rogue/Wizard?
I'm sorry you chose mechanical advantage vs whatever actually made sense character wise.
How do you model picking up something heavy? Must everyone now have a skill value for every skill so you can kinda-sorta model everything with a check?I mean, it's mostly still the same game. Ability scores only seem like a big part of the game. Getting rid of spells would be an exponentially bigger deal.
As for pleasantness, I am not willing to care about pleasantness toward replies to my thread that outright ignore the point of the thread, or dismiss the premises of the thread, etc.
If I wanted to play another game, I would. I even stated that I'm building an entirely different game of my own. Clearly I'm not stuck on dnd. I made a thread about what 5e would look like with fewer, differently focused, or no, ability scores, and asking if anyone had tried it. I'm perfectly "pleasant" to those who replied accordingly.
That level of reflavoring is, for me and for many, many, others, wholly unsatisfying.Furthermore, a player can always roleplay an Intelligent Wizard as a wise druid. Roleplaying is just talking. And talking can dress up any mechanics with some refluffing.
My advise is, don’t assign motives to people on a speculative basis, just take them at their word. I gave the character as an example. That’s it.How do you model picking up something heavy? Must everyone now have a skill value for every skill so you can kinda-sorta model everything with a check?
How do you model a lithe, quick character from a hulking, powerful one?
These questions go to what ability scores do in game. It's fair to ask how you would model what the game does now with their absence.
Finally, the apparent impetus for your question was a frustration you felt when you wanted to multi-class but didn't want to assign ability scores to follow the rules. That solution doesn't require rewriting 5e to remove ability scores, it just requires talking to your GM.
Skills.How do you model picking up something heavy? Must everyone now have a skill value for every skill so you can kinda-sorta model everything with a check?
How do you model a lithe, quick character from a hulking, powerful one?
These questions go to what ability scores do in game. It's fair to ask how you would model what the game does now with their absence.
If ability scores didn’t govern basic efficacy in combat, a rather large part of the game, I’d be more in favor of ability scores = skills.Absolutely and 5e has effectively done that via Ability = Skill proficiency.
I’ve done hacks where players 6 points, -3 to + 3 distribution, to spread across any skill, talent or ability they chose - so a PC might define themselves as good at Mountain climber +2, Axe fighter +1, alpine survivalist +1, Perception +2
Skills.