Achan hiArusa
Explorer
See question above. A slow 3/5 mech in battletech has a basic movement of 170 ft. per round, while the Locust LCT IV has a basic movement of 456 ft. per round. So a "slow" Atlas could walk rings around the Tempest from the d20 future website (which itself could barely manage a hex a round without making a full movement, and could move 3 hexes a round at a full out run). And this is not a full round movement either, Battletech mechs can walk, fire, and physically attack all in the same 10 second round, so if you cut the round down to a 6 second round, that would eliminate one of the attack phases.
Here is the conversion if you doubt me:
x hexes/rd (* 30 m/hex * 1/10 rd/sec * 3600 s/hr * 1/1000 km/m * 0.6 mi/km * 5280 ft/mi * 1/3600 hr/s * 6 s/rd) which gives a conversion factor of 57 (ft*bt rd)/(hexes*d20 rd).
And I won't even get into how slow the fly speeds are.
Here is the conversion if you doubt me:
x hexes/rd (* 30 m/hex * 1/10 rd/sec * 3600 s/hr * 1/1000 km/m * 0.6 mi/km * 5280 ft/mi * 1/3600 hr/s * 6 s/rd) which gives a conversion factor of 57 (ft*bt rd)/(hexes*d20 rd).
And I won't even get into how slow the fly speeds are.
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