Whereas 5 hit points is meaningless in Robotech because of things doing MDC damage.S'mon said:5 hit points is a very significant boost in C&C because monsters do less damage and there's less healing magic.
Whereas 5 hit points is meaningless in Robotech because of things doing MDC damage.S'mon said:5 hit points is a very significant boost in C&C because monsters do less damage and there's less healing magic.
Aus_Snow said:Uh. . .
So, giving characters the better side of *average* HP at levels 2+ disadvantages which classes exactly, and how/why, over the long term?![]()
I'm still not getting it.
There's an increase of 1 HP per level on average, from die type to die type, when rolling as per the standard rules. So, what's the diff?
In other words, the advantage of having d10 over having d8 is precisely 1 HP per level, on average (regardless of whether it's the standard rolling system, or the system I use). Hm. . .
hong said:Whereas 5 hit points is meaningless in Robotech because of things doing MDC damage.
Right, the high HD classes miss out on potential hit points. That's great if the fighter has some way to maximize that potential (I can tell you blowing on the dice doesn't work nearly as well as distracting the DM with a "what in the world is THAT???""). Otherwise, the law of averages says the 10th-level fighter will have about 10 more HP than the 10th-level cleric. Of course, I've seen fighters roll above average, but then again I've seen my share of clerics with more HP than the fighter as well.Hussar said:ROTFLMAO at the irony of this statement.
Because a wizard is now getting 3 hit points per level, while the fighter is getting 6, despite having 2 and half times bigger hit die. The thief is getting 4 and the cleric is getting 5. The high hit die characters are losing out on far more hit points per level than the lower die characters. At 10th level, the fighter has 60 out of 100 hp's, down by 40. The cleric has 50, only ten less than the fighter, despite his max being twenty less. The poor barbarian is even farther in the hole.
In other words, when you round up, the high dice classes lose out on a lot more potential hit points than the low dice classes.
Felon said:Random-rolling doesn't ensure the potential is realized. OTOH, using fixed HP does. All you have to do is fix the hit points above average (like 3/4 max).
Aus_Snow said:Please detail why this is so (i.e., how you reached this comclusion), if you wouldn't mind.
I'd like to know what I might be doing wrong.![]()