I'm a bit OCD-ish, and a long-time player, but I've realized that sometimes now I have difficulty picturing dungeon entrances that aren't on the south side (i.e., bottom of the map). Part of why this occured to me is that I started designing an adventure in flowchart format, and realized that the top-down standard flowchart is opposite the south-north dungeon designs that I see more than anything else.
So maybe I'm thinking mostly of classic Gygaxian adventures, but consider the following.
Gygax South entrances -- G1, G3, D1, D2, D3, T1, T2, S3, S4, WG4, WG6 (sort-of).
Non-Gygax South entrances -- A1, A3, B1, S2.
Non-south entrances in same series -- A2, A4, B2, G2, S1, WG5. (Only 6/21)
It definitely seems like the majority of classic dungeons have entrances on the south side, much more than the one-quarter you would expect if it was chosen at random. Why do you think that is?
- Is it more threatening to have the "weight" of unknown danger areas above you as you enter on the map?
- Does it tend to represent where players are sitting at the table with respect to the DM and the encounter areas he controls?
- Something else entirely?
So maybe I'm thinking mostly of classic Gygaxian adventures, but consider the following.
Gygax South entrances -- G1, G3, D1, D2, D3, T1, T2, S3, S4, WG4, WG6 (sort-of).
Non-Gygax South entrances -- A1, A3, B1, S2.
Non-south entrances in same series -- A2, A4, B2, G2, S1, WG5. (Only 6/21)
It definitely seems like the majority of classic dungeons have entrances on the south side, much more than the one-quarter you would expect if it was chosen at random. Why do you think that is?
- Is it more threatening to have the "weight" of unknown danger areas above you as you enter on the map?
- Does it tend to represent where players are sitting at the table with respect to the DM and the encounter areas he controls?
- Something else entirely?