HeapThaumaturgist
First Post
For me it's really a "why" factor.
I mean, if two players came to me and said they had a great roleplaying thing they wanted to do where one character would get mad at the other and they'd have a grand cinematic combat and at the end one would be struck down ... but left for dead, and would come back as a major villian ...
Something like that. Eh. Cool.
But general PvP is one of those "Fun Reducing Things" which I just see no reason to put up with. Rack it up next to Evil characters, Chaotic Neutral-Psycho/Selfish, characters with backgrounds contrary to the party, and non-Core rules I haven't playtested.
--fje
I mean, if two players came to me and said they had a great roleplaying thing they wanted to do where one character would get mad at the other and they'd have a grand cinematic combat and at the end one would be struck down ... but left for dead, and would come back as a major villian ...
Something like that. Eh. Cool.
But general PvP is one of those "Fun Reducing Things" which I just see no reason to put up with. Rack it up next to Evil characters, Chaotic Neutral-Psycho/Selfish, characters with backgrounds contrary to the party, and non-Core rules I haven't playtested.
--fje