Falling Icicle
Adventurer
I think clerics should have prayer books for their rituals. They shouldn't need books for their normal spells, but rituals are a different story. It also fits. Religious rites are often written down in sacred texts.
That proverb doesn't really fit the 3e cleric now does it? It's broken as hell from a balance point of view which probably why we got this discussion.
The way it got done in AD&D (2nd edition?) where you get access to two spheres* and the all sphere worked out pretty well. It also makes it a bit less daunting for a new player and a bit less over powered for a seasoned player.
My last 3.5e character was a character with 17 casting levels of cleric spells. Together with his good melee combat abilities, he had a biiiiiig toolbox of spells for just about every occation. Easily the most verstatile class in the party and at the same time one of the most powerful ones. I don't think we need a repeat of this broken version of the cleric.
I think you're dancing around the problem of how clerics and druids were overpowered in 3e. It's not merely that they had a big toolbox of spells - it was that there wasn't enough of a limit put on the nature of the tools going into that toolbox. Divine power and righteous might were two very dangerous spells with respect to overcharging the cleric's combat capabilities. Add to it divine favor and shield of faith and that cleric is hell on wheels. Sure, it took 4 standard actions to get to that point... but it only took 2 with a bit of quickening via metamatic rods or divine metamagic. If the toolbox is smaller and the PC gets to choose, he'll probably still choose those overpowering options. Controlling the nature of the options is, I think, a better plan that allows the cleric to do the things the cleric is expected to be able to do - fix a busted up character - without being slaved to that task.
And for jeebus's sake, why did anyone decide that a cleric needed the flipping sound lance spell?!?
A house rule I used that seemed to help with Clerics was to allow them to prepare some spells if they wished to at start of the day and leave slots open for later. Those open slots could later be activated by a 10 minute prayer ritual for each slot.
While that doesn't solve the issue of knowing all the cleric spells, it does help with the overwhelming need players feel to prepare nothing but healing.
That proverb doesn't really fit the 3e cleric now does it? It's broken as hell from a balance point of view which probably why we got this discussion.
The way it got done in AD&D (2nd edition?) where you get access to two spheres* and the all sphere worked out pretty well. It also makes it a bit less daunting for a new player and a bit less over powered for a seasoned player.
My last 3.5e character was a character with 17 casting levels of cleric spells. Together with his good melee combat abilities, he had a biiiiiig toolbox of spells for just about every occation. Easily the most verstatile class in the party and at the same time one of the most powerful ones. I don't think we need a repeat of this broken version of the cleric.
*Ok, not really right, it's some mix of minor/major access to different spheres, I read up on the rules now, but it still wasn't entirely clear to me.![]()
If you have a curse and the only way to remove it is to have the remove curse spell it's just bad design in my opinion. You are assuming the party has a cleric of at least level x. As you note, it's much better if they in the curse codify other ways of handling it. Remove curse should be the easiest way, just like picking the lock is to the door, but there should be other ways.