hong said:This tends to work best if there's only one cleric around. If you have _two_ clerics in the group, then they can share the healing/buffing duties between them, and they both become much nastier than a single cleric would be.
With 2+ Clerics in the group they were _severely_ overpowered in 3.0. The 3.5 changes have alleviated this. However I went and gave them limited spell lists & spontaneous casting anyway, and now I'm a happy DM bunny.
